Issue:
When a ped swims, stands in water, it rains, or any wetness is applied to that ped, clothing with physics properties on that ped will disable the physics of that item, resulting in weird “stiff” clothing.
ClearPedWetness works on clearing the wetness/appearance of wetness of the ped, but does not clear this effect of wetness on clothing. Eventually with enough time out of water or not in the rain, the clothing will return to having physics.
It seems that this disabling of physics is related to wetness, but tracked separately from pedwetness.
This is more obvious with custom clothing using physics, which I include below as examples.
Example Resource/asset:
And
https://creativyx.tebex.io/package/6662879
Proposed Solution:
Allow the ability to disable this wetness status effect of clothing/ so that peds can continue to have clothing with physics properties even when swimming, in the rain, etc.
Example Video:
Additional Context:
In the codewalker discord this has been discussed as something related to some properties of the physics file which may be possibly editable per file. However, if this is possible to enforce/correct outside of the specific clothing items, it would make this new use of clothing physics more popular/useable in general.