Request: Increase YMT limit as a priority

Request:

Make increasing the YMT limit a priority.

Given how much add-on clothing and accessories are important in FiveM, this is increasingly becoming a problem for servers as the limited number of ymt slots in the latest DLC (b3717) is down to a a meager 4 free ymt slots.

Background:

For a lot of servers, they’ve already overshot this number because of badly organized clothing packs and overuse of the same asset. While we should all strive to have better organized clothing packs, the reality is even the most organized/optimized clothing collections can easily reach 3-4 additional YMTs + an extra YMT for accessories.

Even in DLC b3570 we’re limited to 5 ymts, which is pretty tight for many servers.

That being said, from a development perspective, a lot of servers are sitting on much older game versions because of this limit. That’s a problem for two reasons:

  1. Resources that use content from the new game versions have to proactively make considerations for many different versions, or servers/players have to put up with content that doesn’t exist for them, creating unnecessary forks/versions of resources.

For example, Rpemotes-reborn which uses animations from all game versions, has a lot of users complaining about “broken” emotes because some users are stuck on older versions of the game. Recommeding users upgrade sometimes leads new developers/server owners to experience issues with clothing, and causes more trouble than they are able to handle.

Another example is any resource that spawns peds or cars. For example, in the official fivem peds documentation, peds from the latest game version are mixed in with peds from base game/older versions.

ig_skeleton_01 for example is from the latest game version, but someone making resources for FiveM that use a ped from a newer game version will experience issues as users don’t upgrade to the newest version.

  1. The more servers on older game versions there are, the more users need to restart when switching between servers (bad user experience)

Why This is Urgent:

Whether we like it or not, clothing and character customization are probably the most important aspects of FiveM. Most Servers and users will not upgrade if that means clothing and accessories are no longer usable.

Servers and communities can deal with shifting clothing numbers and positions if it means more content, but total loss of assets is usually a no-go, and hurts everyone indirectly as we can’t make use of new GTA assets because of a major barrier like clothing YMTs.


The technical solution is beyond me, so I’m not sure how easy or hard this is to do.

I know there is currently a github issue on this, but I feel that is this important enough to warrant additional requests as these limits are starting to squeeze even servers and communities who try to limit their clothing and indirectly affect other projects looking to use new game version content.

15 Likes

101% agree :muscle:t4:

1 Like

Well said, its very demanding job to keep the clothing pack slim and updated. And with the current limitations we cant work in a modular way. Hope this will get sorted as fast as possible. Also we cant just buy stuff when its locked it can take up a ymt slot

2 Likes

Totally agree. In order to be on the latest available (3570), I have to limit my .YMT usage to just one pack since it will use up 4 of the 5 by itself. 2 for men, 2 for women. Between emergency services, work clothes, and gang clothes, the 127 limit gets eaten up pretty quick.

Not saying the limit isn’t tight, just a quick correction:

One pack since it will use up 4 of the 5 by itself. 2 for men, 2 for women.

The limit is per player model (so per gender). So 3570 gets 5 ymts for man and 5 for women

This has honestly become one of the biggest blockers for servers that are trying to grow properly. I am a Server owner and a Clothing Developer.

Right now, even servers that are actively trying to optimise their clothing are being forced into a corner. You either stop adding content, or you start making compromises that hurt the overall quality of your server.

To give a real example I’m currently working on a civilian clothing pack, fully optimized, and I can barely fit 91 YDD models under the 1 GB limit. That’s with everything already stripped down as much as it realistically can be. At that point, it’s not even about poor optimization anymore it’s just hitting hard limits.

On top of that, one of the biggest issues that doesn’t get talked about enough is how this affects legitimate Tebex clothing sellers. Those of us selling through Tebex are using CFX escrow/asset locking to properly protect our work. Because of that, we can’t just freely merge, edit, or restructure files in the same way as unlocked assets.

Meanwhile, Discord sellers distributing unlocked clothing can easily repack, merge, and bypass these limits however they want. So in reality, servers and creators who are actually doing things the right way and protecting their assets are the ones being penalized.

You end up in a situation where:

  • Legitimate sellers are harder to work with due to technical limits

  • Unlocked/Discord clothing is easier to optimise and scale

  • Servers are pushed toward worse practices just to stay competitive

That’s not a great direction for the platform overall.

Clothing is a core part of almost every RP server. It’s not just cosmetic it’s identity, gangs, businesses, progression, everything. And right now, the YMT limits are actively holding that back.

Even with proper optimization, the current limits just aren’t sustainable long term, especially with Rockstar updates continuing to eat into available space.

There doesn’t need to be a perfect solution overnight, but even something like increasing pool sizes or giving servers more control over these limits would go a long way.

Right now it just feels like we’re hitting a wall for something that’s such a fundamental part of the FiveM experience.

2 Likes

Where are you getting this 1GB limit from? There is no such thing and people stream much more than that, even if it’s not recommended.

the only issue is to combine YMT files which aren’t escrowed and can be easily merged regardless of a resource being escrowed or not.

There’s no hard streaming limit, I agree with that.

But when distributing through CFX escrow, there is effectively a 1GB limit per resource upload, which becomes the real constraint for anyone selling clothing through Tebex.

That’s where the issue comes from not what the game can stream, but what can actually be packaged, protected, and delivered at scale.