Hello everyone!
As you know, there has been a serious problem with RedM for a long time: OneSync’s 32-player channel limit.
Many servers can now reach 200–300 players, so this limitation has a significant impact on both the gaming experience and server performance.
We have developed our own system to address this issue: FX-Channel
This system aims to alleviate the impact of the limitation by providing channel management through routing buckets. Unfortunately, this solution is only a temporary ‘patch’. This problem cannot be solved by the community alone; the real solution will require an update to RedM’s own system.
RedM is no longer the small-scale server platform it once was. Its developer teams and player community deserve much higher capacities and more powerful infrastructure. That’s why we are expecting a concrete step from the RedM team in the near future.
We are doing our best, but we hope that a permanent solution will be presented officially as soon as possible. This problem is not just ours; it affects the whole community.
Thank you to everyone who tested and supported the FX-Channel script.