Request for Guidance on Signing Mods for Pure Mode Compatibility

Hello everyone,

I’m Danoninho Celestial, a mod developer and founder of Celestial Group, a store that has been creating exclusive graphic mods for FiveM since 2016. We specialize in vegetation mods, .rpf format mods developed from scratch, and vehicle decals, all designed to bring realism and originality to the FiveM experience.

I’m reaching out to ask for guidance on how to get my mods signed for compatibility with servers that use Pure Mode. My goal is to ensure that my mods are recognized as authentic and can be used by players without any issues on Pure Mode servers.

I would like to know:

  1. What is the process for registering and signing mods?
  2. Are there specific tools or guidelines for signing mods, similar to what exists for mods like NVE and QuantV?
  3. Is there someone I can directly contact for more information?

Here are some details about my mods:

  • Focus: Realistic vegetation mods and original .rpf graphic mods.
  • Purpose: Enhancing visual quality and performance while maintaining compatibility with FiveM servers.
  • Examples: Screenshots of my mods on Imgur Celestial Vegetation - Album on Imgur.

Feel free to visit my store and community on Discord: Celestial Group Discord Server Celestial Mods Store FiveM #400.

I’d appreciate any advice, resources, or contacts that could help me with this process. Thank you in advance for your time and support!

Best regards,
Danoninho Celestial
Celestial Group

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I have absolutely no investment in this post, but it’s an interesting question nonetheless.

I think the underlying quesiton is based on the documentation found under the pure mode server commands which state:

  • 1: Will block all modified client files except audio files and known graphics mods.
  • 2: Will block all modified client files.

I’m assuming (and correct me @CelestialMods if I’m wrong) the questions are:

  1. At what point does a graphical mod become ‘well known’ enough to be allowed via level 1 of pure mode
  2. Is there an expedition / request process in place for lesser known developers to get approved, or do they have to reach ‘popular / cool guy / cool gal’ status in order to get approved
  3. Is it possible to prove worthyness in a non-spammy / non abusable way that smaller developers can try to get ahead of?

It’s a good question and won’t be the last version of the question we see.

On one hand, you have server admins and owners trying to secure the server as best as possible.

On the other, you have devs trying to give players as good an experience as possible.

The lines will obviously cross and favor security, but where’s the line?

Maybe a level 0 is needed for an “at your own risk” experience?
IDK, just thinking out loud here.

Only one third-party mod was ever allowed to sign and they still managed to misuse it by signing an .rpf mod that modified weapon stats. This led to the system being disabled until the new infrastructure for signing, tracking modified files, and scoped revocation is finished." It was later re-enabled for that mod, but I don’t think new mods are being accepted because of the dangers of only having one irrevokable signing key.

I have no idea what happened to the new system, or what the plans for it are post-R* acquisition, just informing you of what I know.

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