I use LockSystem script but i need car lock animation so how can i add this animation in script ?
[Release] LockSystem 3.1 (Updated the 07/16/2018) [BETA] : I use this script
[Request] Lock car animation : I need integrate this animation but how ?
I use LockSystem script but i need car lock animation so how can i add this animation in script ?
[Release] LockSystem 3.1 (Updated the 07/16/2018) [BETA] : I use this script
[Request] Lock car animation : I need integrate this animation but how ?
This would be simple. Just need play an animation when the command/function in the other script is toggled. There’s lots of references around on hoe to play animations.
But i don’t know how can i do this
Citizen.CreateThread(function()
local dict = "anim@mp_player_intmenu@key_fob@"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
while true do
Citizen.Wait(0)
if IsControlJustPressed(1, 303) then -- When you press "U"
TaskPlayAnim(GetPlayerPed(-1), dict, "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
end
end
end)
Just change U to the button you use for the car lock
which file should I add ?
Just copy paste it somewhere in the client.lua
I did it. Mission completed. Can i configure this lock animation range ?
https://runtime.fivem.net/doc/natives/#_0xEA47FE3719165B94
You should actively look for resource…
TaskPlayAnim(
ped --[[ Ped ]],
animDictionary --[[ string ]],
animationName --[[ string ]],
blendInSpeed --[[ number ]],
blendOutSpeed --[[ number ]],
duration --[[ integer ]],
flag --[[ integer ]],
playbackRate --[[ number ]],
lockX --[[ boolean ]],
lockY --[[ boolean ]],
lockZ --[[ boolean ]]
)