Hey there,
Do we agree with the fact that this native CAN_SHUFFLE_SEAT is broken or at least not preventing the player to shuffle ?
I’ve tried this, it’s going up to CanShuffleSeat but it doesn’t looks like to take it in count.
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = GetPlayerPed( -1 )
local vehicle = GetVehiclePedIsIn( ped, false )if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then if ( IsPedSittingInAnyVehicle( ped ) ) then if IsVehicleSeatFree(vehicle, -1) then CanShuffleSeat( vehicle, false) end end end
end
end)