Renzu_customs - Unique and Advanced Mechanic Tuning | Lscustom | Lscustoms

@Manta Support is only Github Next time
in able to save custom upgrades (feature, ex. custom turbo) and probably RGB paints which is not supported in lower ESX version, i provide a Exports for external Setter and Getter of Vehicle Properties for your own garage script.

you need to Edit your current garage script.

Setter

  • FIND this in your garage script:
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
  • Replace with:
exports.renzu_customs:SetVehicleProp(vehicle, vehicleProps)

Getter

  • FIND this in your current garage

ESX.Game.GetVehicleProperties(vehicle)

  • Replace with
exports.renzu_customs:GetVehicleProperties(vehicle)
  • Or Use renzu_garage
    (Direct Support to this script, you only need to edit the config to use renzu_customs)

@MoravianLion Im working into this right now.

@PeeganKreece i will look into this if the build is stable i will convert it , its not hard i think.

@deleteacc24
What does the Standalone Really Means?

No Framework yeah,
but how about Vehicle tables (vehicle list with prices and models)
and owned_vehicles table (to save the upgrade data)
This is almost standalone, removing esx callbacks ,
money and job checks will easily convert this to standalone,
but the vehicle database is the real question, you need a built in vehicle shop and garage to do that.