Removed from sale!

As Thug Development, we have decided to remove this product from sale for some reasons.

1 Like

SetWeaponDamageModifier(`WEAPON_FALL`, 0.0)

or find WEAPON_FALL weapon metafile edit damage value and re stream :smiley:

1 Like

just disable ragdolling if the ped is falling? Doesnt seem like much to charge for. Took a whole 2 minutes to write this:

local ragDollDisabled = false
RegisterCommand("nofall", function(source, args, rawCommand)
    ragDollDisabled = not ragDollDisabled
    startNoFall()
end)
startNoFall = function()
    Citizen.CreateThread(function()
        while ragDollDisabled do
            local ped = PlayerPedId()
            if IsPedFalling(ped) then
                SetPedCanRagdoll(ped, false)
            else
                SetPedCanRagdoll(ped, true)
            end
            
            Citizen.Wait(1)
        end
    end)
end

:shushing_face: This code checks if the player is close to the ground and disables the ragdoll if it falls from a high place (took 1 minute)

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)

        local player = GetPlayerPed(-1)
        local playerPos = GetEntityCoords(player, true)
        local playerHeight = GetEntityHeightAboveGround(player)

        if playerHeight > 50.0 then
            SetPedCanRagdoll(player, false)
        else
            SetPedCanRagdoll(player, true)
        end
    end
end)