Hiii, I need to remove prop in the hand, when i start the animation with the prop, the prop still in the hand !!
This is my code
function startAnim()
RequestModel(GetHashKey(plateModel))
while not HasModelLoaded(GetHashKey(plateModel)) do
Citizen.Wait(100)
end
ClearPedSecondaryTask(PlayerPedId())
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Citizen.Wait(100)
end
local playerPed = PlayerPedId()
local plyCoords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 0.0, -5.0)
local platespawned = CreateObject(GetHashKey(plateModel), plyCoords.x, plyCoords.y, plyCoords.z, 0, 0, 0)
Citizen.Wait(1000)
local netid = ObjToNet(platespawned)
SetNetworkIdExistsOnAllMachines(netid, true)
SetNetworkIdCanMigrate(netid, false)
TaskPlayAnim(playerPed, 1.0, -1, -1, 50, 0, 0, 0, 0)
TaskPlayAnim(playerPed, animDict, animName, 1.0, 1.0, -1, 50, 0, 0, 0, 0)
Citizen.Wait(800)
AttachEntityToEntity(platespawned, playerPed, GetPedBoneIndex(playerPed, 28422), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1, 1, 0, 1, 0, 1)
plate_net = netid
Citizen.Wait(3000)
ClearPedSecondaryTask(playerPed)
DetachEntity(NetToObj(plate_net), 1, 1)
DetachEntity(plateModel, 1, true)
DeleteEntity(NetToObj(plate_net))
plate_net = nil
end