This is a resource that can remove parked police vehicles, firetrucks, ambulances, and civilian vehicles around stations and hospitals depending on which files you download (read the file names).
Thank you, and in case a server owner only wants to remove one agency. For example, a server may only have law enforcement so why remove firetrucks and ambulances from spawning?
In Case a Server only wants one you can simply make a Config.
I have just one quick question, is this a script to fully remove the firetrucks, ambulances … or is it just to remove the parked ones? if you want to fully deactivate them i recommend usind this sort of code:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
-- These natives have to be called every frame.
for i = 1, 12 do --you can change this to your needs (here is the list = https://docs.fivem.net/natives/?_0xDC0F817884CDD856)
EnableDispatchService(i, false) --remove this if you want to have NPC Ambulance, Firefighters ...
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
-- These natives have to be called every frame.
for i = 1, 12 do --
EnableDispatchService(i, false) --remove this if you want to have NPC Ambulance, Firefighters ...
end
SetVehicleDensityMultiplierThisFrame(1.0) --If you want just a few driving NPCs change the value (I recommend 0.5 ^^)
SetPedDensityMultiplierThisFrame(1.0) --If you want just a few walking NPCs change the value (I recommend 0.5 ^^)
SetRandomVehicleDensityMultiplierThisFrame(2.0) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
SetParkedVehicleDensityMultiplierThisFrame(1.0) -- set random parked vehicles (parked car scenarios) to 0
SetScenarioPedDensityMultiplierThisFrame(2.0, 1.0) -- set random npc/ai peds or scenario peds to 0
SetGarbageTrucks(true) -- Stop garbage trucks from randomly spawning
SetRandomBoats(true) -- Stop random boats from spawning in the water.
SetCreateRandomCops(false) -- disable random cops walking/driving around.
SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
SetPlayerWantedLevelNoDrop(PlayerId(), 0, false)
local x,y,z = table.unpack(GetEntityCoords(PlayerPedId()))
ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false)
RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0);
end
end)
end
like i said above you can add a config and let the others customize the script to their needs. If you need help dont mind to ask