Reliable network event overflow

I recently had a problem that when the server saves my character, the server kicks me out and gives me the error “Reliable network event overflow” I tried deleting my internet cache and it didn’t work.

Network Event Overflow, basically means, that either client => server or server => client sends way too many events for network to process. Usually TriggerServerEvent in for loop or while loop. Check resources for them, maybe es_extended or whatever framework you’re using

How to disable the Rescources?

To check which one is sending way too many events you can use the netEventLog command in f8 and whichever one is sending the most events should usually have a named event similar to the resource name or purpose, if you don’t know you could search for it online or in each of your scripts.