Reliable network event overflow

I recently had a problem that when the server saves my character, the server kicks me out and gives me the error “Reliable network event overflow” I tried deleting my internet cache and it didn’t work.

Network Event Overflow, basically means, that either client => server or server => client sends way too many events for network to process. Usually TriggerServerEvent in for loop or while loop. Check resources for them, maybe es_extended or whatever framework you’re using