Reliable network event overflow

Hi,

Since an update of my server, a lot of my community is getting kicked for the following reason: Reliable network event overflow.

We don’t have any resource issues. We don’t know where this error came from.

When we search for the lines corresponding to this kick. We find this.

instance->GetComponentfx::GameServer()->DropClient(client, “Reliable network event overflow.”);

Thanks for your help.

12 Likes

Actually, if this happens to ‘a lot of your community’, it means you do.

Check toggle neteventlog in the client console.

11 Likes

Im having this same issue and i dont know what to do to fix it, some people can join fine others get dropped.

9 Likes

Interestingly, this just started happening a week or so ago for us and goes hand in hand with some heavy desync we’ve been experiencing. We haven’t changed anything in relation to these scripts, but we find this more prominent when characters are changing appearance components at a clothing store or on first creation.

We will be doing some experimentation with it this evening to try to track down the root cause. I will report back here if I find anything that may be of interest to anybody having a similar issue.

EDIT: Looking through FiveM GitHub, I found the line you referenced. It looks like it was added 29 days ago in a commit labeled rate limiter for net events. For us, it seems like our scripts had a slight bug which allowed it to mass-send Server->Client requests, triggering this when changing appearance.

My suggestion to you is to look at neteventlog like deterministic_bubble said and see if there’s any scripts or events being fired very often. If they are, see if you can reduce the rate of fire (Client->Server and Server->Client events aren’t really the best for constant updates since they rely on the network of the client. If they have a bad connection, events can stack and trigger this crash I would assume).

9 Likes

Right and what i did to make this issue go away is go down in one server version so im not on the latest and this caused it to run just fine with people joining in without the issue.

1 Like

that’s a workaround, the ‘issue’ is there as a protection from cheaters spamming your server with events.

fix your scripts so it doesn’t see it as spamming the server, or tune the ratelimit convars manually.

10 Likes

how to tune the ratelimit convars manually

10 Likes

Disconnected by server: Reliable network event overflow.

Help me and I have the above, please help me

6 Likes

If you go about reading the 6-7 posts above yours, you’ll find some answers.

3 Likes

Hello, any news? I see more and more people reporting this problem.
I also have the problem and after having tested everything, no solution, if someone found it I am a taker

8 Likes

Fix your scripts.

5 Likes

I put a backup off my server and i have the same probleme mate

4 Likes

Would it be possible to disable or revert the rate limiter for net events ?

All my scripts are good, it’s only doing this to one player at the moment, i’m affraid it’ll do it to more players…

7 Likes

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