Interestingly, this just started happening a week or so ago for us and goes hand in hand with some heavy desync we’ve been experiencing. We haven’t changed anything in relation to these scripts, but we find this more prominent when characters are changing appearance components at a clothing store or on first creation.
We will be doing some experimentation with it this evening to try to track down the root cause. I will report back here if I find anything that may be of interest to anybody having a similar issue.
EDIT: Looking through FiveM GitHub, I found the line you referenced. It looks like it was added 29 days ago in a commit labeled rate limiter for net events. For us, it seems like our scripts had a slight bug which allowed it to mass-send Server->Client requests, triggering this when changing appearance.
My suggestion to you is to look at neteventlog like deterministic_bubble said and see if there’s any scripts or events being fired very often. If they are, see if you can reduce the rate of fire (Client->Server and Server->Client events aren’t really the best for constant updates since they rely on the network of the client. If they have a bad connection, events can stack and trigger this crash I would assume).
Right and what i did to make this issue go away is go down in one server version so im not on the latest and this caused it to run just fine with people joining in without the issue.
Hello, any news? I see more and more people reporting this problem.
I also have the problem and after having tested everything, no solution, if someone found it I am a taker