[RELEASE] [YMAP] Los Santos Customs Central Gated

[RELEASE] [YMAP] Los Santos Customs Central Gated

Los Santos Customs Central Gated is a small YMAP for the Central Los Santos Customs Automotive Shop in Carcer Way, Burton, Los Santos, which adds gates and fences on the entrances and exits and few poles at the parking spot on the company premises.

Images:













Download: lsc_central_gated_pritde.ymap (2.3 KB)

This is the first GTA 5 map I ever created for FiveM. I made it with CodeWalker.
The reason to create this map was to prevent non-authorized persons and especially speed maniacs to enter the area. And to work more peacefully. The place should appear more like a non-public area. :slight_smile:

Feel free to use this YMAP for your Server. You can modify it for personal use only. No commercial use.
Let me know if there are any issues with the map (its my first ever created YMAP) or any suggestions for improvement on the map (which are makeable with Codewalker).

I appreciate your comments. Thank you! :smiley:

2 Likes

It seems pretty basic but well made. Such a great release!
Can you give me the gates coords to make them work with esx_doorlock?

Hallo,
this is my first map. I am not much experienced in Mapping.
How do I find out the coords? :sweat_smile:
There are x,y,z coords in CodeWalker for the props and if I use vMenu I can stay at the gates and fences, it shows me coords. I dont know if you are looking for one of these.
Sry, still new at this. :sweat_smile:

Regards
pritde

Yeah. It would be awesome if you could provide me the Code Walker project file and I’ll look for them by myself :grin:

You don’t need the project, just open codewalker and load the ymap.

Hallo,
It’s like Neriod said.
You can just open the YMAP in CodeWalker and click on the Props/Objects and CodeWalker will show you the Props/Object-Informations.
The CodeWalker Project-File is actually intended to store different Maps in one Project, I guess. You can check out Maps by just opening it in CodeWalker, CodeWalker will automatically make a Project-File if you open Maps, but you don’t need to use or safe that Project-File, if you don’t need it.

Hope this was helpful. Hope you like using my map on your Server. Thank you. :slight_smile:

Regards,
pritde

–============–
– mechanic –
–============–
– LS Customs –
–============–

-- Tor Einfahrt 1
-- (OFF-Duty)
{
	objHash = GetHashKey('prop_facgate_07b'),
	objHeading = 30.56,
	objCoords = vector3(-361.09, -161.90, 37.16),
	textCoords = vector3(-364.48, -164.04, 39.15),
	authorizedJobs = {'mechanic', 'offmechanic'},
	locked = true,
	maxDistance = 15.0
},

-- kleines Gittertor (neben Einfahrt 1)
-- (OFF-Duty)
{
	objHash = GetHashKey('prop_fnclink_02gate6_l'),
	objHeading = 30.44,
	objCoords = vector3(-369.37, -166.84, 38.40),
	textCoords = vector3(-368.45, -166.37, 39.10),
	authorizedJobs = {'mechanic', 'offmechanic'},
	locked = true,
	maxDistance = 2.5
},

-- Tor Einfahrt 2 (gegenüber)
{
	objHash = GetHashKey('prop_facgate_07b'),
	objHeading = 30.16,
	objCoords = vector3(-395.69, -104.64, 37.74),
	textCoords = vector3(-399.15, -106.81, 39.75),
	authorizedJobs = {'mechanic'},
	locked = true,
	maxDistance = 15.0
},

-- Gittertore (doppelt)
{
	textCoords = vector3(-295.89, -97.91, 48.04),
	authorizedJobs = {'mechanic'},
	locked = true,
	maxDistance = 2.5,
	doors = {
		{objHash = GetHashKey('prop_fnclink_02gate6_l'), objHeading = 71.78, objCoords = vector3(-296.55, -99.73, 47.33)}, -- links von außen
		{objHash = GetHashKey('prop_fnclink_09gate1'), objHeading = 71.78, objCoords = vector3(-295.29, -95.95, 47.33)} -- rechts von außen
	}
},

-- Tor oben (Durchfahrt)
{
	objHash = GetHashKey('prop_facgate_07b'),
	objHeading = 71.13,
	objCoords = vector3(-382.17, -65.45, 44.51),
	textCoords = vector3(-383.32, -69.03, 46.47),
	authorizedJobs = {'mechanic'},
	locked = true,
	maxDistance = 15.0
},

I’ve a problen with the gates, when i use the esx_doolock, the gate are open but then they don’t return to he original position if i lock in the middle.

Wo befindet sich denn der Link für das tolle MLO ? :sweat_smile: