xnVending
This adds workable vending machines around the map for ESX, walk up to any vending machine that is configured in the config.lua
and press E
to purchase. Included in this release is a bonus vending machine model I made which is a weed vending machine, currently it is not placed anywhere on the map, you must do that yourself. I won’t be telling you how, it’s easy enough to google how to add custom things to the map.
Installation
Copy xnVending to your resources folder and add start xnVending
to your server.cfg
Config
Edit the top section to choose your framework, ESX, ESXNew (which is to support the changes to inventories), vRP or Standalone! Just simply uncomment the one you want to use and comment the others!
If you are running the latest ESX version and you’re getting this error @xnVending/server/server.lua:23: attempt to compare nil with number
then change Config.NewESX
to true
in the config
In the config are the animations for the vending machine (audio is part of the animation, so I wouldn’t recommend changing it) Config.DispenseDict
There is also the animations for putting the item in the users pocket, there is probably a better one somewhere Config.PocketAnims
Last thing is the config for the vending machines and the items here is an example;
[`prop_vend_soda_01`] = { -- Machine model
item = {"ecola"}, -- Database item names
name = {"E-Cola"}, -- Friendly display names
prop = {`prop_ecola_can`}, -- Props to spawn falling in machine
price = {1} -- Purchase prices
},
Note: The items likely won’t exist in your database by default so it probably won’t work immediately, it’s up to you to add these items and make them usable.
It’s pretty self explanatory. No coordinates need to be added for vending machines as it uses a searching native to find the closest model of type. So this will work for any new types you have on your server without any configuration.
Dependencies
Obviously this needs ESX
Download and Source
Videos
Note: Weed effects aren’t included in this mod