vRP 2 release
Finally released, dev
branches have been merged into master
branches.
This will probably be the last major version of vRP, I will continue to maintain the current features or do minor changes, but I’m very satisfied with vRP 2 as it is now and will probably not add new stuff to it; that would be the purpose of community extensions.
---------------- Features (non exhaustive list) ----------------
- less overhead and a more straightforward and structured approach using Object Oriented Programming (OOP) / extensions / events
- multi-server, multi-character
- msgpack instead of json for database serialization
- improved menu: properly stacked, all menus can be extended, more dynamic, the display can be disabled and re-implemented by an extension
- survival vitals, edible module
- map entity system: more flexible blip/marker display
- identity, aptitudes, police records as menu; reworked admin menu
- vehicle state system (customization, condition, ect), auto re-spawn, re-own, etc
- permissions based player count
- some global sounds
- merged gunshop and market (generic shop)
- improved player customization / skinshop
- VoIP rework
- simple warp module
- item transformer rework -> transformer (more generic)
- doc rework
- various fixes