[Release] Ultimate HUD Scripts (Hud Maker) [Standalone] [QBCore] [Qbox] [ESX] | Insane Scripts

Is there a possibility you could improve the speed of change detection when the health of players shrinks? Sometimes it takes ages till it shows the right value. Would be pretty nice thanks!

Hud Maker | v1.2.2

Patch Notes:

  • Optimization: Optimizations for centering elements on ultra wide rezolutions.

yes, in config.lua you have cfg.UpdateTimeInterval, set it to 500 or less.

Hud Maker | v1.2.3

Patch Notes:

  • Bug fixes: Performance mode issues have been resolved.
    Files that have been changed:
  • styles.css

Hud Maker | v1.2.4

Patch Notes:

  • Bug fixes.
  • Optimizations: Severe optimizations for NUI and client side, now consumes (0.01ms idle), (0.03ms in-vehicle).
  • Standalone implementation:
    client/functions.lua
RegisterNetEvent('InsaneScripts_hud:updateHud', function(updateData)
if (type(updateData) == 'table') then 
for k, j in pairs(updateData) do 
standalone[k] = j
end
end
end)
  • Implementation for keymapping :
    config.lua
cfg.keyMapping = false
cfg.keyMappingDesc = 'Open HUD Menu.'
cfg.key = 'F3' 

To install this update you must replace all files, all have been modified.

Hud Maker | v1.2.5

Patch Notes:

  • Bug fixes.
    Files that you should replace in the installation:
    client.lua
    main.js

You can still benefit from the product discount on the site, after January 1st the discount will end and the product will be at full price, so hurry!

Hey, is there a option to disable the fuel/gas icon from the car hud and also the engine warning icon?
image

I already answered you on Discord but I’ll answer you again here, we will add an update where you will be able to completely disable the speedometer, it is a bigger update, it is in the works, but it will take a while.

We will soon make an update in which we will integrate notifications, progress bar and car menu, and many other things, we do not promise that the price will remain the same, so hurry up!

Hud Maker | v1.2.6

Patch Notes:

  • Bug fixes.
  • Access to the function that handles street names, if you have custom streets you can integrate them.