Hello, today i’m giving you event scrambler code written in C# .
It bascially securing all of your events by changing their names, so you will save a lot of time than if you were changing them by yourself. ESX scramlber is included too.
So you can blaclist most of your events and destroy ultimate 15 years old cheaters.
And yes it scramble even lua files in different folders if you throw it into the main one like resources.
That’s not actually securing it, that’s just avoiding the core issue . Once a player “dumps” your file(s) and sees the changed event names, they can easily cheat again.
That’s not actually securing it, that’s just avoiding the core issue . Once a player “dumps” your file(s) and sees the changed event names, they can easily cheat again.
First of all, it’s just a tool which gives you opportunity to save your time. But if you want to change string by string all events it is always an option.
Secondly, he still need to dump them. If I’m correct it’s not that hard to avoid dumping it.
And of course that young pro cheaters wouldn’t do it because they’re just joining server executing menu having faith something won’t ban them.
I’m just giving you an opporunity to make it faster. Once you done that just blacklist native events, even getSharedObject at esx will make his job.
You’re right, but it’s still bad practice to instead of fixing a problem to just put a bandaid on it. The bandaid will eventually break. For the time being, this is an option for people.
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