I know. They were the examples given by Disquse. They aren’t a small amount of use though.
Not sure what that has to do with this, I never said it would? There are exploits against CEF both past, present and no doubt future yes.
I know. They were the examples given by Disquse. They aren’t a small amount of use though.
Not sure what that has to do with this, I never said it would? There are exploits against CEF both past, present and no doubt future yes.
Is there a way to get Moved from Every channel in the Voice Channel? so i mean not only one Wait channel, i mean from every channel from Teamspeak?
ahh… i tried to install plugin to ts3 but . i didnt make it.
can you help me to make it work ?
@Revolution No, that is not possible with this plugin, you’d have to edit and build your own version of the TS plugin for that.
Really good script. It’s just not possible to use it due to the forcing of voice activation on clients once they’ve used the radio. Unless I’m missing something that could prevent it. Literally, all of the 75 people on my server use voice activation and it not restoring it is an issue. Is it not possible to restore voice activation
Additionally, is there any way people out of the game can be set to transmit and hear on radio channels? We have 32 players in game then people who don’t have FiveM capable computers as dispatchers - currently using a whisper setup but again would need to be able to communicate to them. Would this be possible (maybe through channel commander tag?)
Ultimately I’m really impressed with it and the work gone into it, but probably appreciate it wasn’t designed for the scope of play our community does.
that’s latterly a one click thing. I cant see how I could help.
Post the line you’re using to add people to a radio channel.
nice release (cant use it cause of my own ts3 plugin)
but i want to give you a little help…
function setPlayerTalking(data)
voip.talking = tonumber(data.state);
if (voip.talking == 1) then
setPlayerData(GetPlayerName(PlayerId()), "voip:talking", 1, true);
RequestAnimDict("mp_facial");
while not HasAnimDictLoaded("mp_facial") do
Wait(5);
end
local localPos = GetEntityCoords(GetPlayerPed(-1));
local localHeading = GetEntityHeading(GetPlayerPed(-1));
PlayFacialAnim(GetPlayerPed(PlayerId()), "mic_chatter", "mp_facial");
else
setPlayerData(GetPlayerName(PlayerId()), "voip:talking", 0, true);
RequestAnimDict("facials@gen_male@base");
while not HasAnimDictLoaded("facials@gen_male@base") do
Wait(5);
end
PlayFacialAnim(PlayerPedId(), "mood_normal_1", "facials@gen_male@base");
end
end
could be removed because everyone can set the voicechat-loudness on zero (in GTA settings) and gta will play this animation by himself. so you dont need to trigger it with your script.
try it with these settings und the Anti-Flood-Tab in virtual server settings:
Reduced points per tick: 30 Punkte
Points needed to block commands: 300 Punkte
Points needed to block IP: 3000
@Heady20006 That’s well thought ! Tho I notice that people often actually disable gta’s voice chat entirely when using this plugin, I’m not sure the animation would play in this case, so I prefer triggering the animation myself to be sure it plays.
@JasonO Thanks for the feedback !
That voice activation detection is kinda tricky, because of how TS handles it on it’s side. It uses the exact same functions I use to toggle the player’s mic. I’m sure there is a way to make it work, like not touching the mic’s state altogether if VAD is on, but I haven’t looked into a solution just yet.
The dispatchers idea is interesting, but it’ll prove difficult currently. The easiest way would be indeed to allow people with certain tags to be unmuted in the channel, but then how do we figure out who should be hearing those people if they’re not in-game ? It becomes tricky and would probably require a third-party, outside the game system. It can be done, but it’s some work i’m not sure i’ll be putting the time into. I’m open to discuss solutions of course.
ah yeah okay thats right.
i told my community to enable it.
and no… animation will not triggered if the voicechat is disabled.
when ever i use the download link. im not getting a folder after downloaded. it saves as an explorer file. and opens a blank page and an option to open. and just keeps looping the same process.
This script looks really nice
Someone can help me. I am using GCPhone but we wana use it with the script. Did someone did this already and will share it or can help me?
@Joe_Beauchamp thx for sharing, question: There are some rooms i must create extra for your script in Teamspeak? like radio1 radio 2 and so on?
That’s no prob, I made it because I think the whole of the community should be using this but there are to many one click kiddies about atm.
No when using ■■■■■■■■ everyone needs to be in the same channel.
It controls who can hear who with proximity and the radio channels.
Ok one more that i really understand…
Waiting room
Talk room
Start The Game, if I’m not in the Waiting room I got the “Error or Message” Screen. I join in the Waiting room and automatic switched in Talk room.
In the game i open with LiShift + X the Menu:
If I’m right after your message, means that:
PD-Radio can only talk police
EMS medics
PD/SO/EMS central
and all gamers sit in the Talk room, but only the gamer who switched the channel in the Menu can talk together like Taskforceradio and radiocontrol, right?
If not, please give me a hint.
Questions (sorry Gernan):
SO = Mechanic?
CB = Civilian?
All ems channels are open to police fire and ambulance.
the civ ones are open to everyone.
SO = State officer ot somthing.
yes its bassed of TFR.