[Release] TokoVOIP: a TeamSpeak based voip system

Nope, sorry.

Well I’m not getting the problem and I cant make it do that so I’ve no idea what’s causing it.
I just got the GitHub version and tested it on my server no problem.

(edit) well im getting that error but it works fine otherwise

Hello, first thank you for this mod, I’ve been testing it and it works great. I’m trying to figure out if there’s a way to transmit/listen to more than 1 channel at once?

Would something like this work?

addPlayerToRadio(1)
addPlayerToRadio(2)

Is there a way to listen to people talk with proximity while spectating them? That would be helpful!

@larochea You will always listen to all radio channels you’ve joined at once, but you can only transmit on one of them at once (by default you can switch between radio channels using shift+z)

@rryanlane2 Yes you set the targetPed to listen to others by calling the client event “updateVoipTargetPed”, should be something like that:

TriggerEvent("updateVoipTargetPed", ped, true); // <= activate the spectate
TriggerEvent("updateVoipTargetPed", ped, false); // <= deactivate the spectate
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Hi everyone, I had an issue when i was switched from ■■■■■■■■ into the radio channel everyone was able to ear me. If somethink like that happen to you check your Steam name and dont use special character.
When ■■■■■■■■ switch you into the radio channel he use the name that you have on steam. :wink:

Hello guys,

just a short question. We currnetly trying to get gcphone working together with the script. Now we came to a point where i have an question. I wana change the speak activation part. Currently the littel normal or whisper sign is getting yellow. We wana do this together with an picture. Can some one tell me where to find the part.

sory for my english

We got someone who have issue with TokoVOIP


Did someone know how to fix this ?
We already tryied :

  • Reinstalling FiveM
  • Reinstalling TS3
  • Reinstalling TokoVOIP
  • Desactivating Firewall
  • Desactivating Windows Defender
  • Clear the W32 host file

Please help :sweat:

How to activate the Radio FX?

@Tig3rClaw that happens in src/c_TokoVoip.lua line 84. It’s basically html, so you should be able to figure out how to add an icon or something

@Atemik Check if there isn’t an antivirus blocking the local network access

@JanniFPS Join a radio channel with an ID lower than 100

@Itokoyamato Already did it
He reinstalled his windows 10 and now it work :confused:

When I enable the script in game I just get errors constantly appearing in Teamspeak;

<10:55:27> nickname is already in use
<10:55:28> nickname is already in use
<10:55:29> nickname is already in use
<10:55:30> nickname is already in use
<10:55:31> nickname is already in use

Stops when the script is stopped.

thanks m8. Just changed it and got some other stuf done. My other question ist. Currently you say phone is supported. Is there a phone you say to use, i try it with GCphone but it starts to make me angry as fuck

Okay, looks like what I posted above isn’t really a script issue. The name it’s trying to change to apparently already exists on my server… albeit no on with that nickname is actually on. More of a TS matter I can resolve.

WebRTC in 2019 is works perfectly. And Web Audio API is adding alot of features without any mess with plugins. Take a note that such programs like Discord or Steam is using WebRTC for the voicechat implementation.

Fact that a server can do so much on the client is disturbing as it is.

… ? FiveM’s CEF and clientside is running in sandboxed environment. Server can’t any anything illegal without using some kind of unknown yet exploits.

Never said it didn’t work, rather it’s overkill with CEF. Discord is 340M resident, steam 180M.

You make it sound like such things don’t exist.

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Both applications use Chromium/CEF, so I’m not sure what you’re trying to say here? Also, in case of FiveM you’re running a CEF renderer+GPU process no matter what, making use of them only adds a small amount of additional resource usage.

And… how does making use of such on your server make any 0-day exploit less/more likely to exist?