You can place it wherever you want, just get the coordinates of the new location and add it to the configuration.
In this case, the locations you find in client/vectors.lua.
dope many thanks!
Worked flawlessly on QB. Great job.
You ever solve this?
tattoo’s saving to multiple characters on esx
Just configure the ‘tattoos’ table in ‘kash’s multi char’ and everything should work correctly
nope as still getting errors with it
If you were still getting errors, you should have warned, I didn’t really script it, in the case of ESX, thinking about the characters (‘kash’s multi char’ script) and that solution I posted days ago, solved for some people.
this doesnt seem to work with latest QBCore
In the download file you will find 3 versions of QBCORE
QBCore + Ghmattimysql
QBCore 2 + Ghmattimysql
QBCore MySQL 2 [OxyMsql]
You have to see which of these versions you are using and get the corresponding script, both have been tested and working normally.
Now if QBCore did a new update, changed some structure and made a new version, I didn’t get to verify that.
This fixed it, thanks for the fast response 10/10
yo is this script really for qbcore
Yes, it has 3 versions for QBCore. Why? Was there a problem with the script?
the problem is trying to get it to work with ESX multi char
I’ve already helped some people with this problem, just add it to the IdentifierTables = {}
of esx_kashacters and solved the problem
Directory → ‘esx_kashacters/server/main.lua’
What if your not using esx_kashacters? Im on Legacy and just using esx_multichar and brp-fivem-appearance
When I made this script, I made it for the original ESX, tested on PlumeESX, that is, a single character.
Of course, it is possible to use multiple characters and I try to help as much as I can, however, I don’t have these modified frameworks for testing.
In the case of ‘esx_multichar’, the script should work fine and in ‘brp-fivem-appearance’, as I mention in the post, if there is no setagem or clean of the tattoos, it should also work, if it does, it will have conflicts.
Is there a way to make it compatible for more then one character with qb core? when a player tattoos a character, all chars of the player are tattooed like that
We tested that it was done with the QB core multiple character, everything was working correctly, and the tattoos were different on each character, because qbcore is not a single character, I don’t think it ever was, so I did or script, it was testing on each character . In this case, using an original unmodified qb-core base.