[Release] Stop marder Kitty

Tired of getting mauled by cougars, coyotes, or mountain lions?
Keep nature immersive—but less deadly—with CES MarderKitty, a simple yet effective wildlife control script that prevents hostile animals from attacking players while still allowing them to roam the map naturally.

Features

  • :no_entry_sign: Stops aggression from:
    • Cougars
    • Coyotes
    • Mountain Lions
  • :world_map: Keeps the animals in-game to preserve realism
  • :eye: Optional debug blip for testing spawn points
  • :arrows_counterclockwise: Fully standalone — works with any framework
  • :jigsaw: Lightweight and optimized

Future Ideas (Coming Soon?)

  • Configurable animal list
  • Admin toggle commands
  • Wildlife behavior zones
  • Wildlife tracking system


CES_marderKitt.zip (2.2 KB)

Code is accessible Yes
Subscription-based No
Lines (approximately) 150 lines
Requirements None
Support Yes
1 Like

Use of Resmon?

you can easily find out by running the script yourself :slight_smile:

A 0.01ms client usage for a modern chip could be normal as well as 0.10 for a really old chip.

Not trying to rain down on someone’s release, but I think you can achieve this by doing:

SetRelationshipBetweenGroups(1, 'COUGAR', 'PLAYER')
SetRelationshipBetweenGroups(1, 'WILD_ANIMAL', 'PLAYER')

You can also add custom peds into pre-existing or new groups with other natives and then set their relationship groups like that.

2 Likes