Vanta_hud
A standalone roleplay HUD for FiveM. Everything is adjustable in game, no file editing needed. Available in English and French.
Features
- Custom minimap and full-screen map rendered in WebGL (local atlas), custom blips, GPS on foot and in vehicles, one click sets the waypoint
- Vehicle gauge (speed, gear, RPM, fuel, seatbelt) and alerts: fuel, engine, body, burst tyre
- Health, armour, hunger, thirst, stamina, oxygen, voice and radio
- Compass (heading, cardinal points, street), cash and job
- Weapon HUD: name, icon, magazine, reserve, reload / empty states; the native ammo counter is hidden
- Quick menu replacing Esc/P, 3 interface profiles, cinema mode
- Drag-and-drop placement editor, themes, scale, opacity
Screenshots






Requirements
None. No ESX, QBCore, inventory or phone required. Hunger/thirst and cash/job are optional: set Config.Framework to esx, qb (QBCore/QBox) or auto, or call the exports from your own code.
Installation
- Put
vanta_hudinresources/ - Add
ensure vanta_hudtoserver.cfg - Restart the server
Language: Config.Locale = 'en' or 'fr'.
Exports (client)
exports.vanta_hud:SetNeeds(hunger, thirst)
exports.vanta_hud:SetEconomy({ cash = 1200, bank = 8000, job = 'Police', grade = 'Sergeant' })
exports.vanta_hud:SetVisible(true)
exports.vanta_hud:Notify({ message = 'Hello', kind = 'info' })
Performance
About 0.04 to 0.06 ms in resmon on my ESX Legacy server; results vary with your setup.
Known limitations
- The ESX adapter comes from code that ran on ESX Legacy; the QBCore/QBox adapter is written from the public API and is not validated in game yet.
stream/minimap.gfx(a modified GTA file) is not included. The HUD works the same without it; it only swaps blip symbols on the native radar.
Links
- GitHub: GitHub - SraxDev/vanta_hud · GitHub
- Changelog: vanta_hud/CHANGELOG.md at main · SraxDev/vanta_hud · GitHub
License
MIT for the original code and icons. Barlow Condensed under SIL OFL. Weapon icons from ox_inventory (GPL-3.0 or later). Rockstar Games elements remain with their rights holders. See THIRD_PARTY.md.
Feedback, bug reports and pull requests are welcome.