not for sale on your shop
Pretty good release!
when you putting armor and in the last seccond use bandage it didnāt wait another secconds for bandage just restore health and add armor
yeah i know i can prevert it by adding exports.rprogress:Stop()
on the beggining but just letting u know about that
Edit: when u put exports.rprogress:Stop()
action ends ahead of time when another item is used
suggestion: add disable controls when doing action
Thanks for the suggestion. Itās been pushed to the master branch and will be part of the next release.
v0.4.0 Release
Changes
-
Start()
method now only runs in sync - Removed callback from
Start()
method (see above) - Added static progress bars (See docs)
- Added option to disable controls / actions during progress (Suggested by Korek)
Fixes
- Fixed old
onStart
andonComplete
callbacks persisting when creating a new progress bar. - Fixed
boolean
bugs
v0.4.2 Released
Fixes
- Fixed dial being rendered with incorrect radius
- Fixed dial positioning
really love your work
suggestion: add option to make it count down (from 100% to 0%) would be very nice
just saw that there is already an option to set in custom mode XD silly me
exports.rprogress:Custom({
From = 100,
To = 0
})
Anyway for you to implement animations like mythinc_progressbar
Should be easy enough to implement.
EDIT: Iāll implement it in the next release.
v0.5.0 Released
Changes
- Added ability to run scenarios or play animations while the progress bar is running (suggested by Campinchris) - see Scenarios and Animations
Fixes
- Fixed NUI
fetch
error
v0.6.0 Released
Breaking Changes
-
NewStaticProgress
method renamed toStatic
Fixes
- Fixed
json
error
Due to the breaking changes, please replace all instances of exports.rprogress:NewStaticProgress
with exports.rprogress:Static
.
You do a very good job !
Suggestion : Add a progress bar that needs keyboard interaction at a specific time to perform an action with configurable difficulty.
anyone know how to properly add a skill check to this?
Did someone already develop a mini game out of this ?
i hate to name this but āNoPixel 3.0ā style radial progress bar that you need to stop at the right spot by pushing a numberā¦ skill checkā¦ pretty sure it was made out of rprogressā¦
Wow
v0.7.0 Released
Fixes
- Fixed incorrect js params returned from
onChange
andonComplete
functions - Fixed progress sometimes going over
100%
Changes
- Allow css overrides utilising the
custom.css
file - Added
MiniGame()
method. See Docs. (Suggested by Xelorsys and others)
exports.rprogress:MiniGame({
Difficulty = "Easy",
onComplete = function(success)
if success then
-- Player was successful
else
-- Player was unsuccessful
end
end
})