Simple code to provide good optimisation with your scripts without the need of using multiple threads to track locations. Using the exports it adds the polyzones with the name you specify in the export. Then using one big thread it checks if the player has entered the zone. An event “bt-polyzone:enter” with the zone name is triggered when the player enters the zone. While in a zone it stops the check for checking other zones.
I’ve trying to use this script recently but I’ve found out that it isn’t registering me inside the zone even I’m right inside the zone is there’s anyways to fix that?