[RELEASE] [STANDALONE] FunctionalGear [FREE]

[RELEASE] [STANDALONE] FunctionalGear [FREE]

Hey guys. I’m back with my second release. I have integrated my previous script, QB-FireGear into this script and made a complete standalone gear functionality resource! See below:

FunctionalGear for FiveM is a resource that allows certain clothing, props, and other gear items more than cosmetic functionality.

This resource does quite a few things:

  1. Makes fire turnout/bunker gear fireproof and steamproof. When wearing the clothes specified in the config, your firemen will take no damage from fire or steam and will not catch on fire when walking through flames.
  2. Scuba gear makes player drownproof. This was added due to an occasional bug that causes the player to drown while underwater and wearing the scuba gear.
  3. Bomb gear makes player bombproof, fireproof, and steamproof. Perfect for EOD, your players will actually be protected when disarming or disposing of active explosives!
  4. Functional night vision and thermal goggles. When set properly, you can turn the thermal or night vision goggles on and off with a keypress. Doing this also makes the goggles go from the up (not-in-use) position to the down (in-use/in front of eyes) position. This uses the default GTA night vision and thermal timecycle modifiers.
  5. Detects and makes usable the gear light commonly attached to the fire bunker/turnout gear and scuba rig. Light turns on and off with a keypress.
  6. Stops peds accessories and props (hats, glasses, ear accessories, masks, etc) from falling off when taking damage from melee or other sources.

Files:

  1. fxmanifest.lua --its the manifest :man_shrugging:
  2. config.lua --Config file where you can set a bunch of stuff. I did this to make it easier to configure for different frameworks or EUP versions. Thank me and call me daddy.
  3. client.lua --where the magic happens. you can change stuff in here at your own risk but no support will be offered.

All files have been heavily commented with explanations of what functions do or what lines in the config are for. It should be pretty simple to figure out as this is literally my second script and I am no haxor. I am happy to add functionality if people have any ideas.

Download - GitHub

15 Likes

nice bro

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This is a very nice script, just one thing I have noticed is if you put lets say the fire gear on then take it off, you keep the fire immunity and the ability to turn the flashlight on the SCBA on and off.

Just by reading the specifications of what this resource does, I’m in fucking love and that’s putting it lightly. Thank you for this. I’m going to have to modify it so that my components are set properly but that won’t be too much of an issue, I hope.

I’m fixing that right now, actually. Expect an update to the GitHub in 15 minutes or so. Thank you for bringing it to my attention, though!

update is live!

Nice I will be updating it rn then

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Should be no problem with the config file I’ve written. It’s notated heavily so I’m confident you won’t have issues! Thanks for the love!

Nice release :slightly_smiling_face:

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I’ll be honest, I was on the fence about buying yours for a while. I decided I didn’t want a separate job for the fire department but instead wanted them integrated into ambulance job. If it weren’t for it being a separate job in your resource, you would have had me :sweat_smile:

It’s fine LOL, the script can 100% be integrated with the ambulance job as a lot of people did it haha, nice release

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Is there any way you could update the script so you can select what clothing to have on to not take fire damage such as you only need pants and a turnout jacket to take no damage? And is it possible to add a section for gasmasks so you no longer take damage from teargas etc.?

What do I do if the SCBA is under Bags/Parachutes. How do I add the Bags/Parachutes to the system?

How can we get this?

Great Script! Just a quick question is the a way to add more then one helmet to the config because i got a few firefighting helmets

Doesn’t seem to be working. Maybe I’m doing it wrong, could someone help?

Anyway you could update it where you can have multiple drawables incase someone has multplie fire helmets, scuba tanks, shoes, ect. Also make it where you can choose to disable certain options say if you have a mask integrated with the fire helmet you don’t need a mask or certain drawable. These two things would honestly bring this script to perfection. It is a great script keep it up