Different ways of changing stance will be part of the the config update. I’ve also been thinking of implementing prone animations from a different mod the same way (with credit of course).
You’re welcome. 
Just wanted to give you a heads up if you aim then spam ctrl and shoot, you will shoot a lot faster than normal.
Works fine now with the new version thanks for changing the speed for us 
You are awesome. Thank you for this release!
Best crouch script award 
v0.92 Alpha
-
Movement speeds are configurable via the client/main.lua.
-
Code has been cleaned up, optimized and structured for better readability.
-
Fixed an issue where spamming the crouch button causes head-bobbing (due to the game trying to enter stealth mode inbetween ticks) and allows some weapons to shoot faster while doing so (Thanks to Auraa for reporting the issue).
So are we able to change the key for this? I saw in the files where it’s looking for the key but wasn’t sure if it had to remain control or if we could change it? I want to replace our current crouch/prone script which currently uses C for crouch and would like to keep the same keybind.
I’ve tried modifying the keys, depending doesn’t affect it. But it still doesn’t coexist with concealment, and it will retain the original backward looking function of the C keypad. I’d still like to be able to coexist with concealment by crouching down before having a down move. 
It uses whatever the individuals keybind for stealth mode is to be for crouching. If for whatever reason you want to change that you can take a look at the documentation for the function used and change the inputGroup, control pair in the parameters in the main.lua at line 109:
local function duckBindPressed ()
return IsControlJustReleased(0, 36)
end
Here is the full list of controls.
In this case 0 is for “INPUTGROUP_MOVE” or the movement category in the controls settings and 36 is for the control “INPUT_DUCK” which is mapped to ctrl by default.
You have to do the same thing at line 347 but only for where the 36 is. For the duration of the crouch cooldwon whatever the original function of the specified key is will be turned off. F.e. if you decide to put it on C (look backwards) it will stop the original function of the key and override it with the script.
hello im having problem with leaning when you press “Q” i can only lean without weapon. but when i use weapon Lean(Q) doesnt work do you know where to edit that?
I’ll fix it as soon as possible.
After some testing I found out that that issue has nothing to do with my mod if I understand what you described correctly. This seems to be a problem with the default geek ped. It would really help if you could describe the issue closer or upload a short demo.
There is a major issue, if you look at the ground, while crouched, and aim down sights, the player floats up above the ground. Also when crouched and you go in first person and move the character freezes in a T-Pose animation and you have to exit First Person to move again. Also how to prone?
Mod not working in first person is known. I’ll definitely look at the floating issue. Prone is not implemented yet.
Can you record a showcase video of this script?
Checking 3 times a day for that update LOL…
<3
NOTICE (7th Nov. 2020): I’m back in university so updates may come out less frequently. I’m planning to finish the next realease by the end of this month. THIS PROJECT IS OPEN SOURCE so feel free to use, modify and/or release my code as you please as long as credit is given.
nice job
