Hello everyone, I’m releasing another version of Scammer’s script sirencontrols, in JS.
This version provides the “silent feature” and the bleping sound. The alternate siren sound is desactivated (commented in the script) due to the need of a loop with all players each ticks.
It is obviously, a standalone resource.
Commands
- Hold G to bleep the siren.
- Press G to mute the siren.
Credits: Scammer the snail
11 Likes
Parow
2
Hi, Thanks for the share pichotM
thx for the share! but how come there is no server sided code ?
Because it doesn’t need any server sided code
so if you put siren on, and someone is connecting after you did put on your sirens he will hear the same sirens a you do er even hear the sirens?
1 Like
The script uses DECOR so yes
Updated to support onesync
riaje
8
Thanks for your share, maybe we use that for PacificBay. <3
The script does not work properly with OneSync, the driver sees the difference between CODE 2 (lights without sound) and CODE 3 (lights with sound), but people around them still hear the vehicle in CODE 3 (Problem of synchronization).
Look into the JS.
checkForSilentSirens() {
for (let index = 0; index < 64; index++) {
if (NetworkIsPlayerActive(index)) {
const playerVeh = GetVehiclePedIsUsing(GetPlayerPed(index));
if (playerVeh) {
Try chaning that to
checkForSilentSirens() {
for (let index = 0; index < 255; index++) {
if (NetworkIsPlayerActive(index)) {
const playerVeh = GetVehiclePedIsUsing(GetPlayerPed(index));
if (playerVeh) {
Not sure at all if it will work / fix it ( it look pretty much the same as an normal lua code )