v0.2
Fixed /engine not working with some other scripts.
Added /save allows you to save the vehicle you are currently in.
Added /sveh allows you to control your saved vehicle even after you’ve already entered a different one. (Useful for when you don’t want to mess around with other vehicles)
Tweaked /lock you can now only lock your saved vehicle.
Tweaked everything you now have to be within a certain radius of your vehicle to interact with it. (Configurable in client.lua. Default 3.5)
Commands now show the saved vehicle’s name/model.
v0.3
Fixed /engine not working properly for some people.
You can now simply type in /engine to toggle the engine. (no need to put on/off at the end of the command)
Added beep sounds and hazards flash for when you lock your car.
Wow. Truly an simple, yet elegant script. Awesome screenshots also.
P.S. Next time you release a script, make sure it is posted in the #development:releases tab, since it will popup in the discord channel #Releases. Which will notify people of your script. Which I presume in the future will be just as awesome.
Fixed /engine not working with some other scripts.
Added /save allows you to save the vehicle you are currently in.
Added /sveh allows you to control your saved vehicle even after you’ve already entered >a different one. (Useful for when you don’t want to mess around with other vehicles)
Tweaked /lock you can now only lock your saved vehicle.
Tweaked everything you now have to be within a certain radius of your vehicle to interact with it. (Configurable in client.lua. Default 3.5)
At the moment, when your vehicle is saved, you can do /lock to lock/unlock your vehicle from a distance that can be changed in the .lua file and /sveh to toggle saved vehicle only mode.
Ive noticed when your vehicle is saved after a while it just despawns, i was driving 60mph down the highway and it just despawned and i was in the street with no car lol it only happens when your car is saved with the /save feature