It’s What I have in mind
Excellent! this update is exactly what we needed thanks so much
Thank you for the credits
@nynjardin
Can you set all spawned cars (that drive by) as locked in the world, or how can it be done?
I have a lot of work these day, so, I can’t do some stuff for GTA, I come back soon
Hi,
Thank you so much for sharing that script @nynjardin
As I am using this script: [Release] Skin_customization V1.0 (and I believe a lot of people are doing it). I was wondering, is there a way that the notification is not send according to the player loadout but its permission?
Cheers,
Hi nynjardin ,
Little question please … Is it possible to add in your release the possibility to send in the chat box when a player try to rob a shop or bank?
Thank’s!
Hi, there is a problem with the peds notif so if you could add this but only for jobs police i ll love you <3 (i try but… fcking bugged xd)
Good job bro just need to add a player dead alert
Works perfectly and really easy to edit, thanks a lot for the quality work.
Same here … No Way to put the notif only for a permission level ? Thanks for help
this script has great potential hopefully he gets back working on it
great script, what did you use to see street name ? I’m using StreetDisplay but i’ve nothing on the map, there is an other better script?
My current edits, added some skins, increased the time the message stays up, and fixed the fight alert to be a called timer. Still tweaking
client.lua
--Config
local timer = 1 --in minutes - Set the time during the player is outlaw
local showOutlaw = true --Set if show outlaw act on map
local gunshotAlert = true --Set if show alert when player use gun
local carJackingAlert = true --Set if show when player do carjacking
local fightAlert = true --Set if show when player fight in melee
local meleeAlert = true --Set if show when player fight in melee
local blipGunTime = 15 --in second
local blipMeleeTime = 15 --in second
local blipJackingTime = 15 -- in second
--End config
local origin = false --Don't touche it
local timing = timer * 60000 --Don't touche it
local PedModels = {
"s_m_y_cop_01",
's_m_m_snowcop_01',
's_m_y_hwaycop_01',
's_f_y_cop_01',
's_m_y_sheriff_01',
's_f_y_sheriff_01',
's_m_y_ranger_01',
's_m_m_armoured_01',
's_m_m_armoured_02',
's_f_y_ranger_01',
's_m_m_ciasec_01',
'u_m_m_fibarchitect',
's_m_y_swat_01',
's_m_y_blackops_01',
's_m_y_blackops_02',
's_m_y_blackops_03',
's_m_y_hwaycop_01',
'u_m_m_doa_01',
'ig_karen_daniels',
'cs_karen_daniels'
}
GetPlayerName()
RegisterNetEvent('outlawNotify')
AddEventHandler('outlawNotify', function(alert)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
Notify(alert)
end
end
end)
function Notify(text)
SetNotificationTextEntry('STRING')
AddTextComponentString(text)
DrawNotification(false, false)
end
Citizen.CreateThread(function()
while true do
Wait(0)
if NetworkIsSessionStarted() then
DecorRegister("IsOutlaw", 3)
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
return
end
end
end)
RegisterNetEvent('thiefPlace')
AddEventHandler('thiefPlace', function(tx, ty, tz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if carJackingAlert then
local transT = 250
local thiefBlip = AddBlipForCoord(tx, ty, tz)
SetBlipSprite(thiefBlip, 1)
SetBlipColour(thiefBlip, 1)
SetBlipAlpha(thiefBlip, transT)
SetBlipAsShortRange(thiefBlip, 1)
while transT ~= 0 do
Wait(blipJackingTime * 4)
transT = transT - 1
SetBlipAlpha(thiefBlip, transT)
if transT == 0 then
SetBlipSprite(thiefBlip, 2)
return end
end
end
end
end
end)
RegisterNetEvent('fightinprogress')
AddEventHandler('fightinprogress', function(tx, ty, tz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if fightAlert then
local transT = 255
local fightBlip = AddBlipForCoord(tx, ty, tz)
SetBlipSprite(fightBlip, 1)
SetBlipColour(fightBlip, 1)
SetBlipAlpha(fightBlip, transT)
SetBlipAsShortRange(fightBlip, 1)
while transT ~= 0 do
transT = transT - 1
SetBlipAlpha(fightBlip, transT)
if transT == 0 then
SetBlipSprite(fightBlip, 2)
return end
end
end
end
end
end)
RegisterNetEvent('gunshotPlace')
AddEventHandler('gunshotPlace', function(gx, gy, gz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if gunshotAlert then
local transG = 250
local gunshotBlip = AddBlipForCoord(gx, gy, gz)
SetBlipSprite(gunshotBlip, 1)
SetBlipColour(gunshotBlip, 1)
SetBlipAlpha(gunshotBlip, transG)
SetBlipAsShortRange(gunshotBlip, 1)
while transG ~= 0 do
Wait(blipGunTime * 4)
transG = transG - 1
SetBlipAlpha(gunshotBlip, transG)
if transG == 0 then
SetBlipSprite(gunshotBlip, 2)
return end
end
end
end
end
end)
RegisterNetEvent('meleePlace')
AddEventHandler('meleePlace', function(mx, my, mz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if meleeAlert then
local transM = 250
local meleeBlip = AddBlipForCoord(mx, my, mz)
SetBlipSprite(meleeBlip, 270)
SetBlipColour(meleeBlip, 17)
SetBlipAlpha(meleeBlip, transG)
SetBlipAsShortRange(meleeBlip, 1)
while transM ~= 0 do
Wait(blipMeleeTime * 4)
transM = transM - 1
SetBlipAlpha(meleeBlip, transM)
if transM == 0 then
SetBlipSprite(meleeBlip, 2)
return end
end
end
end
end
end)
--Star color
--[[1- White
2- Black
3- Grey
4- Clear grey
5-
6-
7- Clear orange
8-
9-
10-
11-
12- Clear blue]]
Citizen.CreateThread( function()
while true do
Wait(0)
if showOutlaw then
for i = 0, 31 do
if DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 2 and GetPlayerPed(i) ~= GetPlayerPed(-1) then
gamerTagId = Citizen.InvokeNative(0xBFEFE3321A3F5015, GetPlayerPed(i), ".", false, false, "", 0 )
Citizen.InvokeNative(0xCF228E2AA03099C3, gamerTagId, 0) --Show a star
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, true) --Active gamerTagId
Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 1) --White star
elseif DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 1 then
Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 255) -- Set Color to 255
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, false) --Unactive gamerTagId
end
end
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
if DecorGetInt(GetPlayerPed(-1), "IsOutlaw") == 2 then
Wait( math.ceil(timing) )
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedTryingToEnterALockedVehicle(GetPlayerPed(-1)) or IsPedJacking(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('thiefInProgressPos', plyPos.x, plyPos.y, plyPos.z)
local veh = GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))
local vehName = GetDisplayNameFromVehicleModel(GetEntityModel(veh))
local vehName2 = GetLabelText(vehName)
if s2 == 0 then
TriggerServerEvent('thiefInProgressS1', street1, vehName2, sex)
elseif s2 ~= 0 then
TriggerServerEvent('thiefInProgress', street1, street2, vehName2, sex)
end
Wait(5000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedInMeleeCombat(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('meleeInProgressPos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('meleeInProgressS1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("meleeInProgress", street1, street2, sex)
end
Wait(3000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedShooting(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('gunshotInProgressPos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('gunshotInProgressS1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("gunshotInProgress", street1, street2, sex)
end
Wait(3000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedInMeleeCombat(GetPlayerPed(-1)) then
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('fightinprogresspos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('fightinprogresss1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("fightinprogress", street1, street2, sex)
end
Wait(3000)
end
end
end)
server.lua
RegisterServerEvent('thiefInProgress')
AddEventHandler('thiefInProgress', function(street1, street2, veh, sex)
if veh == "NULL" then
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a vehicle by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
else
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a ~w~"..veh.." ~r~by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end
end)
RegisterServerEvent('thiefInProgressS1')
AddEventHandler('thiefInProgressS1', function(street1, veh, sex)
if veh == "NULL" then
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a vehicle by a ~w~"..sex.." ~r~at ~w~"..street1)
else
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a ~w~"..veh.." ~r~by a ~w~"..sex.." ~r~at ~w~"..street1)
end
end)
RegisterServerEvent('fightinprogress')
AddEventHandler('fightinprogress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, '', { 0, 0, 0 }, "~b~[HQ] ~g~10-10 ^1Fight reported by a ^0"..sex.." ^1between ^0"..street1.."^1 and ^0"..street2)
end)
RegisterServerEvent('meleeInProgress')
AddEventHandler('meleeInProgress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-10 ~r~Fight initiated by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end)
RegisterServerEvent('meleeInProgressS1')
AddEventHandler('meleeInProgressS1', function(street1, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-10 ~r~Assault initiated by a ~w~"..sex.." ~r~at ~w~"..street1)
end)
RegisterServerEvent('gunshotInProgress')
AddEventHandler('gunshotInProgress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-13 ~r~Gunshot by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end)
RegisterServerEvent('gunshotInProgressS1')
AddEventHandler('gunshotInProgressS1', function(street1, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-13 ~r~Gunshot by a ~w~"..sex.." ~r~at ~w~"..street1)
end)
RegisterServerEvent('thiefInProgressPos')
AddEventHandler('thiefInProgressPos', function(tx, ty, tz)
TriggerClientEvent('thiefPlace', -1, tx, ty, tz)
end)
RegisterServerEvent('gunshotInProgressPos')
AddEventHandler('gunshotInProgressPos', function(gx, gy, gz)
TriggerClientEvent('gunshotPlace', -1, gx, gy, gz)
end)
RegisterServerEvent('meleeInProgressPos')
AddEventHandler('meleeInProgressPos', function(mx, my, mz)
TriggerClientEvent('meleePlace', -1, mx, my, mz)
end)
RegisterServerEvent('fightinprogresspos')
AddEventHandler('fightinprogresspos', function(gx, gy, gz)
TriggerClientEvent('fightinprogress', -1, gx, gy, gz)
end)
Nice script, do you think we can just make the notification for people having police job ? better than Model I think
IMO shouldn’t be wearing the skin if you can’t drive the cars lol
Do you think it’s possible to make the alert on a job, and not only on a skin ?
Can you please make it so it only shows to players of a certain Permission level?
So for example anyone with a perm level of one or higher will see the blips (If player is specific model)
Since fivem is unplayable in my country, I don’t continue my script, because I can’t use it…
Sorry
Thus can give yourselves us the example to change skins in job by police please because my script police gives no skins it do not can work thank you