To utilize these file(s) you will need to strip project methods (mostly logging) and compile a .dll to use a resource on your server. Otherwise, you are best served using the source code to derive your own implementation in the language of your choice.
using FamilyRP.Roleplay.Client.Classes.Jobs.Police;
using FamilyRP.Roleplay.Client.Classes.Player;
using FamilyRP.Roleplay.Enums.Police;
using FamilyRP.Roleplay.Helpers;
using FamilyRP.Roleplay.SharedClasses;
namespace FamilyRP.Roleplay.Client.Classes.Crime.Robberies
Yes, I am sure that it isn’t stolen. I am an active developer on the team as Dustin and others have said. Thank you for the heads up, I will remove future references back to that project to avoid confusion in the future.
Well, if you want it bad (as I do), just make esx_holdup trigger after pressing the very same button which activate cracking minigame. And delete some values, so the robbery price isn’t doubled.
I’m using ESX and I want it to make it like that: When I start the cracking or when I destroys the cash register the game send an alert to the police officers. And I want to make it like that: The Safe cracking be only functionally when there are 3 police officers on the server ?