Well its easy, but it should be good if its part of this tool.
So if you put 10 cars in tools it will make pack of 10 cars.
its time saver
Well its easy, but it should be good if its part of this tool.
So if you put 10 cars in tools it will make pack of 10 cars.
its time saver
This is a game changer, Thanks for sharing
Hi,
How can i integrate the nConverter into the program? I tried to put into the packages folder, but i cannot see the checkbox for resizing textures.
Anyways, thanks for that resource!
have you downloaded both the rpf2fivem.zip and the NConvert.zip archives from the Releases page, and if you have, the directory shall be structured like this:
can you use local files as well? I see the āConvert from Folderā option as well, which folder should be selected/what files should be inside the folder?
Thank you very much, itās very practical and it works perfectly!
Does this work for other things than vehifles ? Like weapons
I have not implemented anything that supports weapons as of right now, however Iāll do some research on how theyāre converted and Iāll see if I can develop some sort of support, thanks for the suggestion!
Iāve released a new build that uses fxmanifest.lua instead of __resource.lua, thanks to @userMacieG for updating it for me!
Iāll get to combining resources into one folder in hopefully the next update, Iāll try to push in .ytd splitting there too, shouldnāt be too hard as the .dds extraction has already been made.
Hi man! thx, iāve just to optimize 180 vlā¦
How do your script know which dds to resize?
hi! it extracts all .dds files from the texture dictionaries, then if they are larger than 512 pixels in width or height, it resizes it by 50%, iām planning on giving the user control over the variables used in this later on.
If its a 4k x 4k resolution photo, does it reduce it down to 2k x 2k since its 50% or does it keep reducing until its below 512?
Great! Cheers if you do that
Hello , I saw a bug on your program , after creating fxmanifest.lua
You get it like this
files {
'vehicles.meta', 'carvariations.meta', 'carcols.meta', 'handling.meta', 'vehiclelayouts.meta', 'dlctext.meta', 'contentunlocks.meta'
}
But it has to be like this
Else you canāt spawn the care
yeah, it resizes it by only 50%, so it goes from 4k to 2k, Iām probably going to add customization to this so the user has more control over the resizing.
Hmm for some reason the convert from folder doesnāt work
Iāve tried using the rpf2fivem convertor but when i copy the link, i get this: Tesla Prior design [Add-On / Replace | FiveM] - GTA5-Mods.com. What am i doing wrong?
This looks like it has the potential to blow Akkarinās GTA5-Mods convert to FiveM resource tool out of the waterā¦
Any chance we can resize by folder? For example, Iāve got some vehicles that the above converter didnāt resize the YTDās properly. If i could open said folders up in your converter and split the YTDās like that, This would be awesome.
Assuming thereās no limits on the size of the conversion? Huge time saver dude.
Looking forward to all of the above suggestions to be implemented
Thank you~
Nice! Works fine
@Avenzey Thanks for this tool! I have been using it for weeks now. Saving me allot of time.
I was however wondering if you are planning to update it? Especially curious about a fix for the āconvert from folderā function.
Thanks for your work!