THIS THREAD IS BEING REPLACED, this is to keep everything structured and organized, and this thread will be updated with the new link once it has been approved.
before I begin, I must thank @vscorpio for starting this project! (original thread)
this tool was developed to help server owners easily convert GTA5-Mods.com vehicles to FiveM resources easily and painlessly, the times of using OpenIV and hundreds of Notepads open is over.
System Requirements
Installation Guide
- Download rpf2fivem.zip from the GitHub Releases page
- OPTIONAL: Download the NConvert.zip from the GitHub Releases page if you'd like to use the texture resizing built in.
- Extract the rpf2fivem.zip archive onto your desktop desktop
- If you downloaded the NConvert.zip archive, extract it into the rpf2fivem folder.
- And voíla, you're done with the installation!
Usage Guide
- Find a vehicle you'd like to convert on https://www.gta5-mods.com
^ the vehicle must be an addon, should be stated in the name
- Click on the "Download" button

- Right click on the Download button and press Copy Link.
^ the text, copy link, might be different depending on what browser you use.

- Paste the copied link into the "Add to queue" textbox, and then press the "Add to queue" button.
- Once finished, simply press the "Start Conversion Process"
- Go grab yourself a drink while this finishes its magic!
^ the resources will be available in the same directory under "resources"
Information:
- If any of the outputted folders are empty, just an fxmanifest.lua file and the stream folder, the program was unable to find a .rpf file and the vehicle is incompatible with this tool.
- The speed of the conversion process depends on your hardware and your network connection.
- The NConvert folder IS nessecary for the texture downsizer to work.
- If you are encountering issues with extracting .rpf files, please enable the “load encryption keys from gta executable” within rpf2fivem.
Credits
Without these people, this project would not be possible! 
GitHub
Downloads
43 Likes
nta
2
Please say you’re at least resizing/warning for oversized textures/drawables, right?
3 Likes
Theres an error when i try to do it.
is it only for vehicles or for any resource?
I am indeed, there is a checkbox for automatically resizing oversized texture dictionaries that get unpacked.
Dalrae
6
This looks really promising. Could you possibly add a feature to split the YTDs instead of compressing them? If the vehicle is very very large, compressing the textures can make it look really bad.
3 Likes
was there any error message produced? I’m aware of the issue with the status bar resizing to fill the whole UI, i’ll fix that ASAP.
great suggestion! I’ll make sure to look into that! thanks!
2 Likes
It should support fxmanifest, instead of _resource.lua but its really nice work!
Also can you maek car packs with it?
1 Like
Feature to put all vehicles inside 1 resource would be awesome!
3 Likes
I’ve had that idea in mind a while, I’ll make sure to implement this asap!
I’m working on changing to use fxmanifest as I write this!
This works now! This is very clean. Works now and no problems. It would be good to support fxmanifest instead of resource.lua.
1 Like
indeed, I’ll try to get a build supporting fxmanifest out today, and if you don’t mind, could you tell me how you solved the issue, in case it happens to anyone again, thanks!
I just ran it with administrator perms. That worked atleast for me!
1 Like
thank you! I’m guessing that’s it’s the unpacking that requires administrator, I’ll look into it.
edit: was there any errors, or did it simply just not launch?
1 Like
Does this work with weapons
This is honestly incredible. Wow.
1 Like
that’s easy, plus already been produce by someone else.