[RELEASE] Rope for any vehicle (network update) [PAID]

Personne au top
Une ressource sublime qui fonctionne parfaitement
un énorme merci a @Gyzzmo
JOLIE TRAVAIL

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Good work again sir. All i can tell that is missing, is the rewind isnt strong enough to winch anything really. Is this just a game limitation?

It’s an autonomous reaction of the game, I tried what I could but I don’t think I can do better :confused:

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its fine man, what about disable controller? Is that even a option. Good for the RP servers who have alot of keybinds.

I know im asking alot of you lol, Fx manifest of disable controller support would be great.

Can you explain to me a little better, I’m not sure I understand what you want ^^ ’

An option to disable the controller support in fxmanifest.lua

Make it keyboard only with that being disabled.

No idea if possible anymore i just know it used to be

they did it in vMenu

ah, yes no problem, a kind of on/off key ?

yes something like that!

Easy, tomorrow =P

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Made !
Can you try and say me if that’s what you wanted =)

I am testing now

Controller seems to still work while set to “0”

Am i suppose to change that?

Sorry havent felt well today

Yes you need to specify controller key code to “disable”, or you think an other way to integrate this?

i set to disable still the same effect when i hit button on controller it activate options. No idea on how to make this work properly.

i know you have this as a way in main scripts

if ( IsControlJustReleased( 0, 76 ) or IsDisabledControlJustReleased( 0, 76 ) ) and GetLastInputMethod( 0 ) then 

Zero checks to see if last input was keyboard

you also have this

if you cant figure it out, its no big deal. I know there is a way, but just don’t poke your brain at it too much lol

No don’t worry ^^ just, I’m going to the family for a few days so I’ll do that when I come back = P

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We’ve been doing more extensive bad things. It will pull out a can am easy and a friend can even help. Granted half the time they slingshot you lol. But we went on a mission to see if we could break the game. It broke us.

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I discover today my resource is’nt compatible with onesync off !

You need to have onesync legacy at less !

what does that fix?

Without onesync enabled the script wont work !

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New update !

Update 3:
-Rope can now to be attached to objects (props). Need networked props (see video), objects you want to be able to attach must be listed (models) in fxmanifest.lua (rope_objects parameter, example with prop_dumpster_xxx are commented with – line 63-68)
-Fixed offset for attach point of vehicles (@SPJESTER) and the offset corrections for caracara2 and flatbed3 are included in the fxmanifest.lua for the rear attachment
-Compatibility with onesync off needs to be confirmed, but for my part I had no problems with this version