Merci , j’avais oublié d’enlever la dépendance basicneeds/status … My bad
En tout cas très beau travail , continue comme ça !
Merci , j’avais oublié d’enlever la dépendance basicneeds/status … My bad
En tout cas très beau travail , continue comme ça !
Thanks a lot for taking a lot, we couldn’t solve it after testing for hours, I’m the only one who used F9 to customize some things, the rest of us didn’t use it but we all had the same problem of having the same HUD everywhere.
HUD movement isn’t a topic anymore by the way, a friend of mine was able to do it
Par contre j’ai un autre problème. Quand j’achète un véhicule au concessionnaire et qu’après j’appuie sur “L” pour accéder au menu clé , ça oblige le perso a forcer la serrure et ça n’affiche pas la clé
Can you open a issue about thia so i can work on it later? Sometikea i forgot if its reported here.
@Bobby_RAGEFORD
English bro
Oh sorry, forget about that. So , when I buy a car at the cardealer , if I press “L” to get the key UI, the character try to lockpick the car and didn’t have any “key UI” (try multiple times with multiple car). In consol, I have a “plate nil” that appear .
did you declare in config what identifier to use?
are you using esx legacy?
try changing it to steam:
I got it now
But the circle is made for status only for now
Probably can trick the system by adding it to status.lua.
how if possible? i found this Citizen.CreateThread(function()
while true do
local id = GetPlayerServerId(PlayerId())
Citizen.Wait(0)
DrawTxt(1.200, 0.50, 1.0,1.0,0.50,"~w~Your ID: ~r~"… id …"~w~", 255,255,255,255)
end
end)
function DrawTxt(x,y ,width,height,scale, text, r,g,b,a)
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(2, 0, 0, 0, 255)
SetTextOutline()
SetTextEntry(“STRING”)
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end
Hello i am having this problem where the food and water keep on going up and down is there any way too fix this
You have both esx status and renzu_status
The OP above about status script deprecated.
You can use esx status now or select only one.
I have is that in my info, Job, Bank and Black Money show them what I have, except for the money in the player’s pocket, which shows all the money, while the money is in my pocket. What do you think is the problem?
Hud uses
xPlayer.accounts
via client , if your ESX is 1.1 , im not sure if 1.1 ESX supports this getter of money
Can you tell me what a trigger should look like for that as…I am using disc-inventory and the triggers are there for the esx_basicneeds yet its not seeing it…thanks
ESX.RegisterUsableItem('water', function(source)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('water', 1)
TriggerClientEvent('esx_status:add', source, 'thirst', 200000)
TriggerClientEvent('esx_basicneeds:onDrink', source)
xPlayer.showNotification(_U('used_water'))
end)
TriggerClientEvent('esx_status:add', source, 'thirst', 200000)
Thats awesome thanks!!! just a quick follow up would this go in basicneeds/client/main.lua?
Its a server base
Also i updated my status with basic needs file.
My ESX version is 1.1.0, so what do you think I should do?