I’m working on putting together a public server to showcase all the scripts I’ve been working on but in the meantime here’s a demo video from my timetrials script using the mods in this release.
The car in the video is a Comet SR (Comet5) which is modeled after the Porsche 911 GT2 RS, you can find the handling and car specs from the original mod here
We’ve used this mod since it came out on our server, love it and have adapted all custom cars to use the handling values from their GTA clones (Elegy2 for Nissan GTR etc). Lately it appear to no longer affect the vanilla cars it used to. The Elegy2 being back to vanilla spec, max 200, handling on rails and so on, while the GTR with the exact same meta values is still working as it should with realistic handling.
Some vanilla cars do work, like the Entity2 still keeps its top speed and handling from the mod, but the EntityXF has reverted back to vanilla spec. It used to work fine.
Any idea what might be wrong? Some other script interfering or (Partially) breaking it?
Hi, I have a question. Is it possible to add everything except the vehicle handling? I would love to have realistic speeds, traffic and all that, but without the realistic vehicle handling