Clearly there is still a conflicting keybind did you try the keyboard key x?
I’ve done everyting like it is written, but now everyone can use radio
are you sure with mp_m_freemode_01?
Can you send your cfgs?
do you mean server.cfg?
No, your entire cfgs of this script
Resource.lua:
client_script "client.lua"
Client.lua:
-- Created by Deziel0495 and IllusiveTea --
-- NOTICE
-- This script is licensed under "No License". https://choosealicense.com/no-license/
-- You are allowed to: Download, Use and Edit the Script.
-- You are not allowed to: Copy, re-release, re-distribute it without our written permission.
--- DO NOT EDIT THIS
local holstered = true
-- RESTRICTED PEDS --
-- I've only listed peds that have a remote speaker mic, but any ped listed here will do the animations.
local skins = {
"s_m_y_cop_01",
"s_f_y_cop_01",
"s_m_y_hwaycop_01",
"s_m_y_sheriff_01",
"s_f_y_sheriff_01",
"s_m_y_ranger_01",
"s_f_y_ranger_01",
"mp_m_freemode_01",
"mp_f_freemode_01",
}
-- Add/remove weapon hashes here to be added for holster checks.
local weapons = {
"WEAPON_PISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_STUNGUN"
}
-- RADIO ANIMATIONS --
Citizen.CreateThread(function()
while true do
Citizen.Wait( 0 )
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped ) and CheckSkin(ped) then
if not IsPauseMenuActive() then
loadAnimDict( "random@arrests" )
if IsControlJustReleased( 0, 19 ) then -- INPUT_CHARACTER_WHEEL (LEFT ALT)
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'off', 0.1)
ClearPedTasks(ped)
SetEnableHandcuffs(ped, false)
else
if IsControlJustPressed( 0, 19 ) and CheckSkin(ped) and not IsPlayerFreeAiming(PlayerId()) then -- INPUT_CHARACTER_WHEEL (LEFT ALT)
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'on', 0.1)
TaskPlayAnim(ped, "random@arrests", "generic_radio_enter", 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
SetEnableHandcuffs(ped, true)
elseif IsControlJustPressed( 0, 19 ) and CheckSkin(ped) and IsPlayerFreeAiming(PlayerId()) then -- INPUT_CHARACTER_WHEEL (LEFT ALT)
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'on', 0.1)
TaskPlayAnim(ped, "random@arrests", "radio_chatter", 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
SetEnableHandcuffs(ped, true)
end
if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "random@arrests", "generic_radio_enter", 3) then
DisableActions(ped)
elseif IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "random@arrests", "radio_chatter", 3) then
DisableActions(ped)
end
end
end
end
end
end )
-- HOLD WEAPON HOLSTER ANIMATION --
Citizen.CreateThread( function()
while true do
Citizen.Wait( 0 )
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped ) and not IsPedInAnyVehicle(PlayerPedId(), true) and CheckSkin(ped) then
DisableControlAction( 0, 20, true ) -- INPUT_MULTIPLAYER_INFO (Z)
if not IsPauseMenuActive() then
loadAnimDict( "reaction@intimidation@cop@unarmed" )
if IsDisabledControlJustReleased( 0, 20 ) then -- INPUT_MULTIPLAYER_INFO (Z)
ClearPedTasks(ped)
SetEnableHandcuffs(ped, false)
SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
else
if IsDisabledControlJustPressed( 0, 20 ) and CheckSkin(ped) then -- INPUT_MULTIPLAYER_INFO (Z)
SetEnableHandcuffs(ped, true)
SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
TaskPlayAnim(ped, "reaction@intimidation@cop@unarmed", "intro", 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
end
if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "reaction@intimidation@cop@unarmed", "intro", 3) then
DisableActions(ped)
end
end
end
end
end
end )
-- HOLSTER/UNHOLSTER PISTOL --
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped ) and not IsPedInAnyVehicle(PlayerPedId(), true) and CheckSkin(ped) then
loadAnimDict( "rcmjosh4" )
loadAnimDict( "weapons@pistol@" )
if CheckWeapon(ped) then
if holstered then
TaskPlayAnim(ped, "rcmjosh4", "josh_leadout_cop2", 8.0, 2.0, -1, 48, 10, 0, 0, 0 )
Citizen.Wait(600)
ClearPedTasks(ped)
holstered = false
end
SetPedComponentVariation(ped, 9, 0, 0, 0)
elseif not CheckWeapon(ped) then
if not holstered then
TaskPlayAnim(ped, "weapons@pistol@", "aim_2_holster", 8.0, 2.0, -1, 48, 10, 0, 0, 0 )
Citizen.Wait(500)
ClearPedTasks(ped)
holstered = true
end
SetPedComponentVariation(ped, 9, 1, 0, 0)
end
end
end
end)
-- DO NOT REMOVE THESE! --
function CheckSkin(ped)
for i = 1, #skins do
if GetHashKey(skins[i]) == GetEntityModel(ped) then
return true
end
end
return false
end
function CheckWeapon(ped)
for i = 1, #weapons do
if GetHashKey(weapons[i]) == GetSelectedPedWeapon(ped) then
return true
end
end
return false
end
function DisableActions(ped)
DisableControlAction(1, 140, true)
DisableControlAction(1, 141, true)
DisableControlAction(1, 142, true)
DisableControlAction(1, 37, true) -- Disables INPUT_SELECT_WEAPON (TAB)
DisablePlayerFiring(ped, true) -- Disable weapon firing
end
function loadAnimDict( dict )
while ( not HasAnimDictLoaded( dict ) ) do
RequestAnimDict( dict )
Citizen.Wait( 0 )
end
end
What do I change to get this to work with EUP cus it plays the animation but it gives me a chest mike and removes it when I draw my weapon
Yeah, I would also like to know… Anyone?
Hi! Nice script! Btw, how can i do that only police can do it? Cause i tried putting the script into the server and nothing happened, i did add the mp freemode and now everyone can… Some help? It would be great, Thanks ;D.
Have you figured this out yet?
When i use the weapon wheel, my character does not put the gun back into the holster but into his stomach like normal gta, but taking the gun out is from the holster, why is that?
Hi i figured out that if i type mp_m_freemode_01and mp_f_freemode_01 it works but… Why does it wear a bulletproof vest? Someone has the same problem or has solved it? Thank you.
I have an issue where my character takes their hand down after about 2 seconds after i pushed the button. Both on holster and radio.
Why?
Has anyone else had issues with this and dieing as soon as you try to swim? I noticed this issue the today and checking google brought me here because apparently one other person has the issue. I stopped PTTPoliceRadio and we can now swim in the water. Wondering if anyone has an idea why this would be
Has anyone made usable for custom police uniforms? ESX
To anyone having issues with the whole vest being put on when pulling out your weapon, there is only a minor workaround. If you remove lines where the highlighted area below is from the client.lua, you won’t have issues with the vest appearing.
The only issue is that it doesn’t do the animation for pulling out a weapon. You can still do the hand on holster and hand on mic. I hope this helps, kinda.
i need help, so i added mp peds to the list but for some reason it shows a mic on all the mp peds, i dont want that. fix?
Anyone know how I can make this so it works on EUP Outfits as well?
i know