Introduction
Warning: Repo is not maintained by overxtended team, dont message them!
This fork adaptation for RedM is huge WIP and should be used by experienced developers (in this state)
- The situation with RedM is like, everybody keeps stuff “behind” closed doors.
- I would like to contribute with other people with decent own resources / open src that could be used from FiveM.
- I know there isnt any inventory that is properly done, guys from overxtended have done decent job.
Additional informations
- By default supporting: redem_roleplay, QBR, VORP (with some tweaks)
- Give command: /giveitem serverId water 1
- Open inventory by keybind [I]
Current state:
- Weapon system (not ready)
- Stashes (not ready)
- Horse saddle “stashes” (not ready)
- RDR3 UI (not ready)
- Inventory restarted when players on server (resync player inventories)
- Defined items that should work (water, bread, money)
- Saving of player inventory [QBR - ready]
Setup guide for redem_roleplay:
- Download the repository (…)
- ALTER table of characters with inventory. (https://pastebin.com/raw/Pk5YDJn2)
- Now, move to server.cfg and the structure needs to be like this:
ensure oxmysql
ensure redem
ensure redem_roleplay
ensure ox_lib
ensure ox_inventory
Link to repository
3 Likes
Looks good, a VORP version would be perfect.
1 Like
For sure, more updates on way!
2 Likes
New update for inventory!
- Dynamic queries, depend of shared.framework
- Removed versionCheck from inventory
- Inventory transactions (instead of usage AddItem / RemoveItem, better flow)
- Removed debug stuff, and stuff that is used only for FiveM version of inventory
- Fixed issue with opening of inventory (delay, wrong placement)
- Support for QBR framework, but require small edits to FW [project_unk-ox_inventory · GitHub]
1 Like
Another update with VORP FW support!
Warning: VORP FW support, missing inventory saving!
- Added missing inventory icons from VORP (should be later cleared with clear bg)
- Added inventory items from vorp_inventory db structure (via python.exe)
- Added missing weapons items in weapons.lua
- Change from oxmysql to mysql-async (to keep compatiliity for VORP & QBR etc → provider)
- Defined VORP bridge + added emulatorAPI - which is going to handle all vorp_inventory:API func (more included soon)
- Remove oxmysql check depend
- Defined default inventory framework ‘vorp’ → you can define any of your choice
- Removed legacy code in modules/items
- Added queries for VORP fw
- Basic weapon logic hook (WIP)
You can try it, VORP bridge support is out - missing few things, but looks stable.
Looks like inventory doesn’t work on VORP at all. I press the open key but nothing happens.