Hi, it’s already the case if you are on esx or qbcore it’s preconfigured for take the character name.
Also, if you are on another framework you can edit the playername function
I have a weapon skill script where players gains experience with weapon and it makes them better at using. It has exports for adding experience. Would i be able to integrate that with this?
Hello, yes it’s a know issue for the console message but does not do break the script
I will push a update today and check what’s going on with multiple players, all stuff are networked and work server side so every players should be sync
I know, i got some trouble with sync on my last network rework, now i have the solution but not at home on the past 2 days, going to work tomorrow and test with friend to a update. If all work as expected, it will be pushed on cfx max 8 october in the evening. Stay tuned here for the update changelog
Complete rewrite of network to fix the sync issue between players
Smoother animation of rotation
Fix of warning message in console
New event when a player finish session : ceeb_shootingRange:finish
Example:
RegisterNetEvent("ceeb_shootingRange:finish", function(playerId, score)
print("Player with id " .. playerId .. " finished session with score of " .. score)
end)
Hello there! Im having an issue with the targets rotation, its double, and after finish the session, it shows the user name two times with diferent scores.