GREAT RELEASE! I love this script only 1 question, how do I change the notifications I only found them in 1 file changed them all but still it shows me the notifications in german?
Thanks in advance, kind regards.
GREAT RELEASE! I love this script only 1 question, how do I change the notifications I only found them in 1 file changed them all but still it shows me the notifications in german?
Thanks in advance, kind regards.
Is good to have the GPS for k9? Show the label of items when the search player or vehicle.
I will add those to config
Iāll add a config option to list the items. I have it so it doesnāt because dogs donāt know whatās in the car. Also it gives the cops more rp so they have to search the vehicle.
Thanks in advance, love the way this script work keep up the good work!
Tested this on my server, but the K9 wont spawn, when i just do /k9 spawn it tells me to try the one of the four diffrent breeds, but when i do nothing spawns, any idea why? the scipt seems like a great addon to the police job (SOLVED)
if anyone wants to add to esx_policejob menu
if PlayerData.job.grade_name == 'k9' then
table.insert(elements, {label = 'K9 Interaction', value = 'k9_interaction'})
end
if data.current.value == 'k9_interaction' then
local elements = {
{label = 'Spawn K9', value = 'k9spawn'},
{label = 'K9 Follow', value = 'k9follow'},
{label = 'K9 Stay', value = 'k9stay'},
{label = 'K9 Search Vehicle', value = 'k9sehveh'},
{label = 'K9 Search Citizen', value = 'k9sehcit'},
{label = 'K9 Enter Vehicle', value = 'k9enterveh'},
{label = 'K9 Exit Vehicle', value = 'k9exitveh'},
{label = 'K9 Dismiss', value = 'k9delete'}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'k9_interaction', {
title = 'K9 Actions',
align = 'bottom-right',
elements = elements
}, function(data99, menu99)
local action = data99.current.value
if action == 'k9spawn' then
ExecuteCommand('k9 spawn husky')
elseif action == 'k9follow' then
ExecuteCommand('k9 follow')
elseif action == 'k9stay' then
ExecuteCommand('k9 stay')
elseif action == 'k9sehveh' then
ExecuteCommand('k9 search vehicle')
elseif action == 'k9sehcit' then
ExecuteCommand('k9 search player')
elseif action == 'k9enterveh' then
ExecuteCommand('k9 enter')
elseif action == 'k9exitveh' then
ExecuteCommand('k9 exit')
elseif action == 'k9delete' then
ExecuteCommand('k9 delete')
end
end, function(data99, menu99)
menu99.close()
end)
Might not have permission. Check the config for the correct grade_name
Thank you sir, I will link this in the post
Make sure you are adding a job_grades. Should work like this
job_name: "police"
grade: 99
name: "name this what the config states or change it"
label: "K9"
salary: 0
skin_male: "{}"
skin_female: "{}"
Yeah that was the case, thanks for the help! Would there be any way of translating the script? I tried translating all of the ESX notifications in Canine.cs but it didnt work, iām also not able to change the keybind for the attack action, any idea why?
Well itās C# so it would need to be compiled again. But I will add those to the config shortly.
You can now change the keybinds and translate in version 1.2
Can be really great to get a trunk option for the K9 in police carā¦ I use a Police Pickup and can be awesome to get the dog in trunk
can you tell me where is the esx_policejob menu ?i cant find it ā¦thank you
Im the owner of a decent FX server. Would really appreciate a FX version with Ace perms. K9 is a bid division in our community. TY
There is a standalone version read the latest update.
Itās in the esx policejob, you gotta know how to script to put it in.
You might be able to do this nowā¦ Although I have met tried. There is an option in the config that allows you to switch which bone of the car the dog is selected to. You would have to lookup gtav bone names but that should work. I am planning to make it easier soon.
ok thanks i just dont use this script now is the reason but for sure i try it right now and modify this .
thanks for this great work !