[Release] Online Interiors (70+ Interiors with Teleport's & Blips)

#1 This yellow thing blocking the garage door at Del Perro Heights

Do you have any custom maps in this area? This shouldn’t be happening and should be opening by default. Make sure you have bob74_ipl as well as this resource. You can even use my version of this resource if you wish, I updated to 2545.

2 Invisible wall blocking the door in the Diamond Penthouse

Yeah, in online you stand there and teleport elsewhere. There isn’t really much use or point but I guess I can look into it and add a teleporter for the elevator on the other side

Locked Doors

Do you have a custom casino MLO or something? Again, I could look into it if this is all default original GTA 5 stuff, however if people use my updated version and the latest bob74_ipl, they may need to tweak some things and it could clash if they are using a custom casino MLO map.

Yachts

That’s confusing but will have nothing to do with this resource.

I tried running a basic CFX Default server with only vMenu running, but the yellow pole was still there. Then i cleaned server cache and ran it with only bob74_ipl and your version of online_interiors loaded in. Yellow pole still there.
This is build 2545 using the latest recommended artifacts.

No. Those doors are locked by default in the vanilla Casino Heist interior, which can be accessed without any IPL loader. Pretty sure they are locked in GTA online as well.

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Same for me.

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Hmm :thinking: I’m AFK but, if you know how to use codewalker, you can remove the yellow pole thing then just stream that ymap.

As for doors inside interiors being locked, again you can use codewalker, but then generate a manifest and stream that ytyp and manifest.

They have a disscoord you can join and discuss with them.

at Del Perro.no issue for me.

for all lock door in casino,…I have the same problem

Are you using CFX Default as well? It’s weird, because there are many of those yellow posts around Del Perro Heights, but none of them are there in GTA Online. I noticed them in another very popular server as well.

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wondering the same thing!!

  • Removed Yellow Pole From Del Perro:

  • Removed Barriers From Mazebank CEO garage

  • Fixed F.I.B Fountain :fountain:

It has been brought to my attention that bob74_ipl got updated fairly recently, and so some of my stuff and his stuff might conflict, you’re free to comment stuff out and remove stuff from the stream folder etc etc; these are just some minor map fixes and the fountain thing.

I won’t be doing the casino anytime soon, but if you want to, feel free to learn codewalker.

https://github.com/TayMcKenzieNZ/online-interiors

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Thanks Tay!

About the casino, i found a public resource that unlocks the doors. Problem is it’s quite big because it streams everything. It has some glitches as well at the Hotel floor, so it’s not a great solution. I’ll look into codewalker when i have some time so i can fix that myself. I’ll gladly send you the files to include in your release as well when i’m done.

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A lot of the interiors are broken for me. The textures are just not there, so either you see through the building or when you teleport, you fall

You need bob74_ipl @LitenRise_Gaming

Quoting my post from another thread. Feel free to include these files in your resource if you wish.

I also added the teleports for the arcade, as well as the map blip.

    -- Arcade
    [245] = {text = "Arcade", dest = {246}, coord = vector3(-1269.93, -305.36, 36.99), h = 266.03, veh = false},
    [246] = {text = "Exit", dest = {245}, coord = vector3(2737.9, -374.6, -47.99), h = 187.99, veh = false},
    [247] = {text = "Arcade Garage", dest = {248}, coord = vector3(-1287.46, -277.19, 38.64), h = 30.54, veh = true},
    [248] = {text = "Exit", dest = {247}, coord = vector3(2677.88, -361.37, -55.19), h = 270.11, veh = true},
    -- Arcade
    {text = "Arcade", color = 0, sprite = 740, coord = vector3(-1269.93, -305.36, 36.99)},
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Awesome dude! Feel free to make a pull request on my GitHub, but only include the things you’ve done, as it may conflict :stuck_out_tongue:

I did originally add blips and teleports for the arcade, but that interior doesn’t seem to want to load properly unless you download that resource which is extremely confusing; I couldn’t even get it to load up in codewalker :thinking:

The broken wall in the casino always bothered me too hahaha.

PS, __resource.lua is now fxmanifest.lua

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hahah i totally forgot that :sweat_smile:

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Hello, can someone make all the bunkers have teleports to go inside, cause at the moment only Farmhouse one can be entered. Thank you!

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It’s the same bunker interior at the end of the day. I guess I could add teleporters for all bunker exteriors, I just haven’t bothered as then I do that and then someone will want every apartment / house exterior, to go to the same one garage interior, and if your server doesn’t have player concealment then it’s a clusterfuck lol

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Tay’s Fork

Minor Updates

  • Added Underground Carpark Hot Fix courtesy of @ComunistaCZ_Producti

  • Added Hospital Blips

  • Fixed teleporter for Rancho Garage located on Little Bighorn Avenue

  • Moved Casino Vault elevator teleporter inside elevator

  • Moved Casino Main Floor teleporter outside elevator

  • Added Casino Helipad teleporter

  • Added map blip for Lester’s Warehouse

  • Added map blip for location where Michael is almost killed in single player GTA 5

  • Added Arcade, teleports and map blip for on foot and vehicle entry/exit

  • Moved Lester’s whiteboard scribble and flipped rotation to be on the correct side

  • Removed extra arcade machines which caused a ‘flickering of textures’

  • Added back and unlocked casino vault interior doors

  • Added a proper Lucky Wheel to the Casino heist floor

  • Cleaned up heist version of casino, replaced fallen over props and added store to match original interior, replaced coordinates

  • Removed invisible collisions that blocked elevator access, moved teleporters into elevators

Shoutout to @Consurgent for the help

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Found some bugs in case it could help:

  • Some of the casino vault lockers are overlapping if both entity sets are enabled.
  • There’s 2 vault doors one on another for some reasons…. Might be an issue on my side idk :thinking:

Hmmm… Interesting, I only have one vault door and didn’t notice any overlapping, so make sure to delete cache and test

Alright thank you for the reply.
I’ll try :slight_smile: