[Release] Online Interiors (70+ Interiors with Teleport's & Blips)

wondering the same thing!!

  • Removed Yellow Pole From Del Perro:

  • Removed Barriers From Mazebank CEO garage

  • Fixed F.I.B Fountain :fountain:

It has been brought to my attention that bob74_ipl got updated fairly recently, and so some of my stuff and his stuff might conflict, you’re free to comment stuff out and remove stuff from the stream folder etc etc; these are just some minor map fixes and the fountain thing.

I won’t be doing the casino anytime soon, but if you want to, feel free to learn codewalker.

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Thanks Tay!

About the casino, i found a public resource that unlocks the doors. Problem is it’s quite big because it streams everything. It has some glitches as well at the Hotel floor, so it’s not a great solution. I’ll look into codewalker when i have some time so i can fix that myself. I’ll gladly send you the files to include in your release as well when i’m done.

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A lot of the interiors are broken for me. The textures are just not there, so either you see through the building or when you teleport, you fall

You need bob74_ipl @LitenRise_Gaming

Quoting my post from another thread. Feel free to include these files in your resource if you wish.

I also added the teleports for the arcade, as well as the map blip.

    -- Arcade
    [245] = {text = "Arcade", dest = {246}, coord = vector3(-1269.93, -305.36, 36.99), h = 266.03, veh = false},
    [246] = {text = "Exit", dest = {245}, coord = vector3(2737.9, -374.6, -47.99), h = 187.99, veh = false},
    [247] = {text = "Arcade Garage", dest = {248}, coord = vector3(-1287.46, -277.19, 38.64), h = 30.54, veh = true},
    [248] = {text = "Exit", dest = {247}, coord = vector3(2677.88, -361.37, -55.19), h = 270.11, veh = true},
    -- Arcade
    {text = "Arcade", color = 0, sprite = 740, coord = vector3(-1269.93, -305.36, 36.99)},
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Awesome dude! Feel free to make a pull request on my GitHub, but only include the things you’ve done, as it may conflict :stuck_out_tongue:

I did originally add blips and teleports for the arcade, but that interior doesn’t seem to want to load properly unless you download that resource which is extremely confusing; I couldn’t even get it to load up in codewalker :thinking:

The broken wall in the casino always bothered me too hahaha.

PS, __resource.lua is now fxmanifest.lua

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hahah i totally forgot that :sweat_smile:

Hello, can someone make all the bunkers have teleports to go inside, cause at the moment only Farmhouse one can be entered. Thank you!

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It’s the same bunker interior at the end of the day. I guess I could add teleporters for all bunker exteriors, I just haven’t bothered as then I do that and then someone will want every apartment / house exterior, to go to the same one garage interior, and if your server doesn’t have player concealment then it’s a clusterfuck lol

Tay’s Fork

Minor Updates

  • Added Underground Carpark Hot Fix courtesy of @ComunistaCZ_Producti

  • Added Hospital Blips

  • Fixed teleporter for Rancho Garage located on Little Bighorn Avenue

  • Moved Casino Vault elevator teleporter inside elevator

  • Moved Casino Main Floor teleporter outside elevator

  • Added Casino Helipad teleporter

  • Added map blip for Lester’s Warehouse

  • Added map blip for location where Michael is almost killed in single player GTA 5

  • Added Arcade, teleports and map blip for on foot and vehicle entry/exit

  • Moved Lester’s whiteboard scribble and flipped rotation to be on the correct side

  • Removed extra arcade machines which caused a ‘flickering of textures’

  • Added back and unlocked casino vault interior doors

  • Added a proper Lucky Wheel to the Casino heist floor

  • Cleaned up heist version of casino, replaced fallen over props and added store to match original interior, replaced coordinates

  • Removed invisible collisions that blocked elevator access, moved teleporters into elevators

Shoutout to @Consurgent for the help

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Found some bugs in case it could help:

  • Some of the casino vault lockers are overlapping if both entity sets are enabled.
  • There’s 2 vault doors one on another for some reasons…. Might be an issue on my side idk :thinking:

Hmmm… Interesting, I only have one vault door and didn’t notice any overlapping, so make sure to delete cache and test

Alright thank you for the reply.
I’ll try :slight_smile:


Still the same… :frowning:

Edit: Same thing in codewalker also.
The code i’m using:

    ToggleEntitySet(interiorid, "set_vault_door", true) -- Open vault
    ToggleEntitySet(interiorid, "set_spawn_group1", true) -- small locker on the sides and arts
    ToggleEntitySet(interiorid, "set_spawn_group2", true) -- small locker on the sides and arts
    ToggleEntitySet(interiorid, "set_vault_dressing", false) -- all the stuff that spawns on the floor
    ToggleEntitySet(interiorid, "set_vault_cash_01", false)
    ToggleEntitySet(interiorid, "set_vault_cash_02", false)
    ToggleEntitySet(interiorid, "set_vault_art_01", false)
    ToggleEntitySet(interiorid, "set_vault_art_02", false)
    ToggleEntitySet(interiorid, "set_vault_gold_01", false)
    ToggleEntitySet(interiorid, "set_vault_gold_02", false)
    ToggleEntitySet(interiorid, "set_vault_diamonds_01", false)
    ToggleEntitySet(interiorid, "set_vault_diamonds_02", false)
    ToggleEntitySet(interiorid, "set_vault_door_lockedxd", false) -- Locked vault door
    ToggleEntitySet(interiorid, "set_vault_door_broken", false) -- Vault door exloded/broken
    ToggleEntitySet(interiorid, "set_vault_wall_damagedxd", false) -- Vault wall damaged -- always broken?

Edit 2:
I fixed so that both entitysets are compatible with with eachother:
ch_dlc_int_09_ch.ytyp (20.6 KB)

(Just replace the file and change to the following lines in casino_and_penthouse.lua:

    ToggleEntitySet(interiorid, "set_vault_door", true) -- Open vault
    ToggleEntitySet(interiorid, "set_spawn_group1", true) -- small locker on the sides and arts
    ToggleEntitySet(interiorid, "set_spawn_group2", true) -- small locker on the sides and arts

This also fixed the double door i had.

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Ah right, yeah sometimes entitysets clash :thinking: I unfortunately didn’t get round to figuring this out but I will add this to my ever so growing stream folder of online interiors fork :laughing: thanks man

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Anytime! I’m really happy that my little fix helped you!
Have a wonderful day from Canada :canada:

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Oh! I almost forgot bro… The fix i did implied copying two entities from the edit made by @Consurgent which was based on the Casino MLO by @K4MB1 if I’m not mistaken, correct me if I’m wrong lol (sorry for the mention btw guys :face_with_diagonal_mouth:)

Also had to choose between two entities more than once by deleting one of thoses to fix the overlapping issue so there might be a difference between my fix and the original.

Thanks for taking the time to read my issue! I’ve got bugs to find! :smile:

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No worries, yeah for my casino_and_penthouse.lua, I had one of the things commented out as it clashes, but we’ll see how it goes. I am currently doing some modifications for the penthouse at the moment. Here are some teasers

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Update Time!!

@LifeDreamer24 @Consurgent

  • Added office chairs
  • Added laptop and clicker
  • Added flatscreen TV
  • Added fruit bowl and candy bowl
  • Added trolley with plates and kettle
  • Added office chair for computer room
  • Added wine fridge, cutting board, knifesm paste & rice, sponge, microwave, pizza, spatula, plates, streak, muffins, candy bowl and soda machine to kitchen area
  • Added casino roulette to empty room
  • Added trophies to shelving
  • Added teleports from sewer to casino tunnel
  • Added teleports to get through casino tunnel hole
  • Cleaned exterior of “gaming room”
  • Forced close penthouse “exit” doors
  • Added TV, remote, bear, alarm clock and book to guest bedroom









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