Still the same…
Edit: Same thing in codewalker also.
The code i’m using:
ToggleEntitySet(interiorid, "set_vault_door", true) -- Open vault
ToggleEntitySet(interiorid, "set_spawn_group1", true) -- small locker on the sides and arts
ToggleEntitySet(interiorid, "set_spawn_group2", true) -- small locker on the sides and arts
ToggleEntitySet(interiorid, "set_vault_dressing", false) -- all the stuff that spawns on the floor
ToggleEntitySet(interiorid, "set_vault_cash_01", false)
ToggleEntitySet(interiorid, "set_vault_cash_02", false)
ToggleEntitySet(interiorid, "set_vault_art_01", false)
ToggleEntitySet(interiorid, "set_vault_art_02", false)
ToggleEntitySet(interiorid, "set_vault_gold_01", false)
ToggleEntitySet(interiorid, "set_vault_gold_02", false)
ToggleEntitySet(interiorid, "set_vault_diamonds_01", false)
ToggleEntitySet(interiorid, "set_vault_diamonds_02", false)
ToggleEntitySet(interiorid, "set_vault_door_lockedxd", false) -- Locked vault door
ToggleEntitySet(interiorid, "set_vault_door_broken", false) -- Vault door exloded/broken
ToggleEntitySet(interiorid, "set_vault_wall_damagedxd", false) -- Vault wall damaged -- always broken?
Edit 2:
I fixed so that both entitysets are compatible with with eachother:
ch_dlc_int_09_ch.ytyp (20.6 KB)
(Just replace the file and change to the following lines in casino_and_penthouse.lua
:
ToggleEntitySet(interiorid, "set_vault_door", true) -- Open vault
ToggleEntitySet(interiorid, "set_spawn_group1", true) -- small locker on the sides and arts
ToggleEntitySet(interiorid, "set_spawn_group2", true) -- small locker on the sides and arts
This also fixed the double door i had.