[RELEASE] np_carryped

Yes you can, breaking the new license, i just like to repeat, if you aren’t happy with the code feel free to don’t use it :s

1 Like

Nice !

Thanks!

Once you drop the ped does he eventually walk away again or just stay there till server restart?

He stays like a rock xD, i don’t know how to fix that, but if you move it bumping the shoulder etc he walks again

For me he isn’t like a rock, I can walk right through him. Would be cool if he didn’t run away when we pointed a gun at him and he froze his position for x amount of time (maybe configurable) so that you could use him as a hostage, after which he walks away.

Or i can make a /th for peds

And I’m seeing this error in txAdmin

You changed the name of script?

no lol I didn’t

nagh, server side its just for version check, don’t worrie

alright thanks

I downloaded the version before you edited the license which I pointed out was flawed so GG

2 Likes

I sense a lot of hostility and paranoia… calm down mate lol

Yes, they complain about a serverside, if they are so smart they can do the script :s

If you want to rename the script just remove the serverside and change command event

from
 RegisterCommand('carryped', function()
	TriggerEvent(''..GetCurrentResourceName()..':EventoPed')
    end)
to
 RegisterCommand('carryped', function()
	TriggerEvent('np_carryped:EventoPed')
    end)
1 Like
  • we wouldn’t be breaking the license since he forgot to put his name on the license
1 Like

I will remove the “license” that all are hating, :slight_smile:

Is there a way to carry downed AI peds?