@iNOGAMERTAG
To the people where the blacklist is not working, it might have been that you forgot to include the commas. You need a comma after every model other than the last one.
Here’s a screenshot:
http://cloud.murfasa.com/0x01450M2800/Image%202017-07-24%20at%204.34.20%20PM.png
This is breaking the chat for the FxServer. Anyone know why?
is there a tutorial video?
hello, For rhino and RPG ? pls thank you so much !
can someone like me a tutorial please? thanks!
it won’t work for me
I can’t get this to work i’ve done everything it says and i’ve put it so it starts up.
WEAPON_CARBINERIFLE blacklisteds is not worked…
Seems that the PED blacklist is not working for some reason. Weapon blacklist works fine just not Ped/NPC.
same for me : WEAPON_CARBINERIFLE not workin.
where do you all gets the names for the weapons, vehicles, and peds. The website i used to use is offline.
Weapon blacklist does not work.
works for me just not “Carbine_Rifle”
Carbine rifle is “WEAPON_CARBINERIFLE”
I only have a couple weapons blacklisting. That is my current weapons so far. Mainly need the explosives.
-- CONFIG --
-- Blacklisted weapons
weaponblacklist = {
"WEAPON_GRENADELAUNCHER",
"WEAPON_RPG",
"WEAPON_STINGER",
"WEAPON_MINIGUN",
"WEAPON_GRENADE",
"WEAPON_STICKYBOMB",
"WEAPON_FIREWORK",
"WEAPON_RAILGUN",
"WEAPON_AUTOSHOTGUN",
"WEAPON_COMPACTLAUNCHER",
"WEAPON_PIPEBOMB"
}
-- Don't allow any weapons at all (overrides the blacklist)
disableallweapons = false
-- CODE --
Citizen.CreateThread(function()
while true do
Wait(1)
playerPed = GetPlayerPed(-1)
if playerPed then
nothing, weapon = GetCurrentPedWeapon(playerPed, true)
if disableallweapons then
RemoveAllPedWeapons(playerPed, true)
else
if isWeaponBlacklisted(weapon) then
RemoveWeaponFromPed(playerPed, weapon)
sendForbiddenMessage("This weapon is blacklisted!")
end
end
end
end
end)
function isWeaponBlacklisted(model)
for _, blacklistedWeapon in pairs(weaponblacklist) do
if model == GetHashKey(blacklistedWeapon) then
return true
end
end
return false
end
Yea everything else seems to work that I tried just wont stop the Carbine Rifles.
I can get it stop spawning the prison guards either.
We have a small issue where people like to farm the prison guards for the rifles.
https://gyazo.com/ba461e0f8ba0a9b43a29d2b5a8e1d1be
It appears that this script is defunct, are there any other blacklist scripts available or has anyone managed to update this one?
here is how to blacklist carabineriffle:
-- Blacklisted weapons
weaponblacklist = {
"WEAPON_RAILGUN",
"WEAPON_Minigun",
"WEAPON_GRNLAUNCH",
"WEAPON_PISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_CARBINERIFLE", --military ak
"WEAPON_SNIPERRIFLE", --polmav sniper
"WEAPON_HEAVYSNIPER", -- sniper lourd
"WEAPON_MARKSMANRIFLE", --snipe automatique
}
-- Don't allow any weapons at all (overrides the blacklist)
disableallweapons = false
-- CODE --
Citizen.CreateThread(function()
while true do
Wait(1)
playerPed = GetPlayerPed(-1)
if playerPed then
nothing, weapon = GetCurrentPedWeapon(playerPed, true)
if disableallweapons then
RemoveAllPedWeapons(playerPed, true)
else
if isWeaponBlacklisted(weapon) then
RemoveWeaponFromPed(playerPed, weapon)
sendForbiddenMessage("Cette arme est blacklisté!")
end
end
end
end
end)
function isWeaponBlacklisted(model)
for _, blacklistedWeapon in pairs(weaponblacklist) do
if model == GetHashKey(blacklistedWeapon) or model == 2210333304 then
return true
end
end
return false
end