[Release]Minimap(Oval) Untransparent Script & NBK_Circle Circle Minimap/Oval Radar Lib[Free]

Github: nbk_circle (Mutiple Resolutions Supported)
A Lib for a customise oval radar.
Github: nbk_minimap_untransparent (An simple example using nbk_circle)
A example for using nbk_circle

Dependencies of nbk_minimap_untransparent

Threads





Example using nbk_circle:

CreateThread(function()
    Scaleforms.CallScaleformMovie('nbk_minimap_untransparent',function(run,send,stop,handle)
        Grun,Gsend,Gstop = run,send,stop
        TriggerEvent('nbk_circle:RequestHudDimensionsFromMyUI',myui_width,myui_height,function(obj)
--myui_width,myui_height (my layer's width and height)
            hud = obj
            local isBig  = IsBigmapActive()
            local isRender  = IsMinimapRendering()
            updateMinimap(isBig,isRender)
        end,0.26,-0.3,false)  -- edit here to offset the hold minimap and the untransparent-layer (offsetx,offsety,maskwithoutblur)
    end)
end)
RegisterNetEvent("nbk_circle:OnMinimapRefresh")
AddEventHandler('nbk_circle:OnMinimapRefresh', function(isBig,isRender)
    TriggerEvent('nbk_circle:RequestHudDimensionsFromMyUI',myui_width,myui_height,function(obj)
            hud = obj
            updateMinimap(isBig,isRender)
    end,0.26,-0.3,false)
end) --When you change your resolution/hide radar/etc it will be called.

Other related resources (dependencies on nbk_minimap_untransparent ):

Other gameplay preview when using nbk_circle (16:9 and 2k resolution) :


5 Likes

dope asf bro

1 Like

Awsome usefull for sure

1 Like

movable?

1 Like

If you find out lmk

Hey @negbook , i am asking my self how did you set the minimap_mask right?
When i try to modify my textures like radarmasksm or gfx files like minimap.gfx to a different init behaviour, i still have my waypoint out of my minimap. i know the actual mask is a square… and i tried to replace them inside the gfx file… but its not really doing what i want.
My question, how to modify the minimap_mask texture or behavior for different clipping paths for example? I checked this resource and i the only thing what i found was the scaling of the minimap_mask and minimap_blur. You still see that squarish clipping path… but it looks better than my version.