[Release] Leave Engine Running - Includes Keep Door Open [1.0]

Leave Engine Running - By FAXES

About
This is a simple script that allows the user to hold F to keep the vehicle running when you get out, an option to keep the door open is in this script. Watch the short video below!

In the Download

__resource.lua
client.lua

Video


Features

  • Hold F to keep engine running
  • Config to only allow only for emergency vehicles
  • Config to keep the door open when holding F
  • Notification displays once, when you first get into a vehicle

Requirements
None. This is a standalone script.

Downloads:

Installation
Place in your resources folder, just like any other resource.


If you have any issues or comments please put them below. :oncoming_automobile:

22 Likes

YES! thank you so much for making this. Finally I won’t have to use the simple trainer option this is a nice one.

1 Like

I have one script like this but i’m going test this out now and say what i think

Very nice!!

20 char

haha

No problems

Thanks!

2 Likes

Awesome release :heart: X

4 Likes

@FAXES it only includes a “client.lua” :wink:

1 Like

stfu lol Maybe theres a secret server file :thinking:

2 Likes

Uhm, Gimme me a kiss and I can keep my mouth shut :laughing:

Found it!

yep. Told ya :smiley:

2 Likes

Jesus. You will only get silenced if you break forum rules lmao.

1 Like

:purple_heart::purple_heart::purple_heart::purple_heart::purple_heart::purple_heart::purple_heart::purple_heart::purple_heart:

1 Like

@FAXES Sent you a PR for fixing restriction on emergency vehicles not allowing for door open. Probably just an oversight. Overall amazing release!

2 Likes

Should be fixed up, thanks for the heads

1 Like

FINALLY!!! A resource to only leave the car running when you WANT to leave it running. THANK YOU!!

2 Likes
  • Have all my recent vehicle utility releases as one resource as well?
  • Or have them as separate for easy updating?

0 voters

1 Like

Keep them separate imo

Awesome! I’m assuming because you can toggle the running feature it should not interfere with the realistic damage script? That has been my issue with these type of scripts in the past.

Should not, works fine in our server and we have a custom damage script.

1 Like