[Release] Hospital Heal

This script will allow you to walk up to a hospital entrance and grab a health pickup to refill your health.HospitalHeal.zip (815 Bytes)

12 Likes

very nice does it need more coordinates for other hospitals, this is also a good example of making other pickups like weapons etc you can assign co-ords for ex in the armory add the guns all that to be picked up by officers etc

yeah so far theres only sandy shores added

yea its still a great ex to add the rest of them takes a few min of teleporting and writing down some locations great work tho :wink: nice to see you back

@cody196 - @GanjaMonster - hi both need some help here - I can’t see any marker on the map and I’m not able to pickup health to refill - any idea what Im doing wrong ?? did place both files in resource (heal) and autoload (heal) pls to hear - thanks

This doesn’t work. I’ve come across a lot of so called releases that are far from finished. Console gives me nothing but errors on this. A release should be ready to use, this is not.

1 Like

Please show the errors that way he can help you or someone else can help you.

@HST - thanks yrs, thought it was me :cold_sweat:

@HST, @Thor try the code below

local hospitalPickup = {
	Pickup = {-1888453608, 1839.03, 3673.25, 34.28}
}

local marker = AddBlipForCoord( 1839.6, 3672.93, 34.28 );
SetBlipSprite( marker, 61 );

function createPickup(typeHash, posX, posY, posZ)
	CreatePickup(-1888453608, 1839.03, 3673.25, 34.28)
	wait(60)
	return
end

function createBlip()
	local blip = AddBlipForCoord(pos[1],pos[2],pos[3])
	SetBlipAsShortRange(blip,true)
	SetBlipSprite(blip,61)
end
1 Like

@Streetcorps - thanks will try in out tomorrow - appriciated :clap:

@Streetcorps Still a few errors. I do appreciate your help.

well lets try this one instead :wink:

Citizen.CreateThread(function()
local hospitalPickup = {
	{x= 1839.03, y= 3673.25, z=34.28}
}

local hospitals = {
	{id=61, x= 1839.6, y= 3672.93, z= 34.28}
}

-- Create blips on the map for all the hospitals
for _, map in pairs(hospitals) do
	map.blip = AddBlipForCoord(map.x, map.y, map.z)
	SetBlipSprite(map.blip, map.id)
	SetBlipAsShortRange(map.blip, true)
end

-- Spawn the pickup items
for _, item in pairs(hospitalPickup) do
	pickup = CreatePickup(GetHashKey("PICKUP_HEALTH_STANDARD"), item.x, item.y, item.z)
	Wait(1)
end
end)

1 Like

Citizen.CreateThread(function()
local hospitalPickup = {
	{x= 1839.03, y= 3673.25, z=34.28}
}

local hospitals = {
	{id=61, x= 1839.6, y= 3672.93, z= 34.28}
}

-- Create blips on the map for all the hospitals
for _, map in pairs(hospitals) do
	map.blip = AddBlipForCoord(map.x, map.y, map.z)
	SetBlipSprite(map.blip, map.id)
	SetBlipAsShortRange(map.blip, true)
end

-- Spawn the pickup items
for _, item in pairs(hospitalPickup) do
	pickup = CreatePickup(GetHashKey("PICKUP_HEALTH_STANDARD"), item.x, item.y, item.z)
end

end)

3 Likes

@Streetcorps - will download right now … and what I can see “it works” - will let y know - thanks

Edit: Its probably me me but :frowning: … no go ??

@HST - do you have any luck ?? - its probably because of other mods/scripts @Streetcorps did you test it with or without other mods/scripts - thanks

1 Like

Yes :slight_smile:

AutoStartResources:
    - chat
    - spawnmanager
    - essentialmode
    - es_freeroam
    - fivem-map-skater
    - â– â– â– â– â– â– â– 
    - hardcap
    - baseevents
    - â– â– â– â– â– â– â– 
    - hardcap # prevents too many players from joining
    - scoreboard
    - heal
    - stations
    - garages
    - stores

idk i dont see it for me i wonder if its something else messing it up ill try to redo the code when im dome with work

@Thor no luck here. @Streetcorps I’ll try it tonight removing the other resources I have. Maybe there’s a conflict. I don’t think it’s anything were doing wrong, as my 31 other resources load just fine.
(EDIT: It was us doing something wrong.)