with the job system , can i choose the skin for no spawn in michael
why the last post delette ?
I got an error : http://prntscr.com/f08151
sorry
DROP TABLE IF EXISTS jobs
;
CREATE TABLE jobs
(
job_id
int(11) NOT NULL,
job_name
varchar(40) NOT NULL,
salary
int(11) NOT NULL DEFAULT â500â
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
ALTER TABLE jobs
ADD PRIMARY KEY (job_id
);
ALTER TABLE jobs
MODIFY job_id
int(11) NOT NULL AUTO_INCREMENT;
INSERT INTO jobs
VALUES (1,âChomeurâ,500),(2,âPolicierâ,1200),(3,âPompierâ,1200),(4,âMineurâ,700),(5,âChauffeur de taxiâ,1000);
Hello, perfect script, can you just add an option to set the max quantity of one items players can have ?
You 'll find it in the Recolt Table
HumâŚI have some bugs :
- I can recolt wood, even if Iâm Electricien
- I have no message to tell me press E to action and no message telling me it goes to inventory
- I canât treatment items
Iâm on Discord, and iâm French
Itâs automatic. Works perfect for me !!
Good Job VodkHard and thanks for this release
Automatic, yup just saw itâŚbut where is âmt:missiontextâ ?
I changed
âTriggerEvent(âmt:missiontextâ, rl ⌠â ~g~â ⌠tostring(JOBS[jobId].raw_item) ⌠â~s~âŚâ, 800)â
For
âDrawMissionTextInfo( rl ⌠â ~g~â ⌠tostring(JOBS[jobId].raw_item) ⌠â~s~âŚâ, 800)â
And
âfunction DrawMissionTextInfo(m_text, showtime)
ClearPrints()
SetTextEntry_2(âSTRINGâ)
AddTextComponentString(m_text)
DrawSubtitleTimed(showtime, 1)
endâ
Now Iâve text
UPDATE
Sorry I forgot to put MissionText in mods requirements
1/ not implemented yet
2/ I donât want this kind of system sorry
3/ Without error screen it will be complicated to help youâŚ
I think the error talk for itself⌠Read carefully my releaseâŚ
Why I can not treat ? I donât have text
hey, you are french ? you can help me the script donât work for me
- Okay ^^
- I see that
- IDK why, but I think you have to add ALL items to inventoryâŚbcs If I want to sell âCasseroleâ and i havenât â9
0â in my users_inventory, your script crashâŚ
How to make when we choose a craft (example: minor), 2 icons appears to allow us to visualize or is located the harvest zone and the sales area