[RELEASE] Forza Horizon 4 Minimap

can u can upload tutorial???

I have NVE (the new version of NVR) installed

您好~ 感謝大老付出努力

但是我依照上面的方式使用後會是這個狀況擷取

您好 已經處理完成!! 謝謝

How do i intalled i cant understand

which files should be converted to .gfx @TheFRcRaZy

image ya idk what to say but its not working

graphics.ytd and the frontend.xml

Please make this server-side. And i love that drift counter will you release that?

Yeah I’m trying to make a server-side version. But I don’t know how to stream the frontend.xml and graphics.ytd. : (

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its a diffrent plugin…

how to fix that image

Stream the YTD like normal

can someone give me a backup CircleMap.rpf file please i forgot to backup mines :frowning:

How can i solve this???

NVE or other graphic mods is not currently compatible

i agree the manual method doesn’t even work and followed that 100%

new natives were added recently which allow for this to function without requiring an addon rpf file.

fh4map.zip (28.1 KB)

note the changes within client.lua, and the ytd in stream/,
notably:

  • replacing the minimap mask texture without replacing all of graphics.ytd:
RequestStreamedTextureDict("circlemap", false)
while not HasStreamedTextureDictLoaded("circlemap") do
	Wait(100)
end

AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "circlemap", "radarmasksm")
  • modifying frontend.xml values without replacing the file itself:
SetMinimapClipType(1) -- native added by cfx.re, it restores beta gta5 minimap (round)
SetMinimapComponentPosition('minimap', 'L', 'B', posX, posY, width, height)
SetMinimapComponentPosition('minimap_mask', 'L', 'B', posX, posY, width, height)
SetMinimapComponentPosition('minimap_blur', 'L', 'B', 0.012, 0.022, 0.256, 0.337)
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Thanks!! this is awesome natives update!

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Amazing job ! But is there any way to make this in to server-sided resource?