This resource has been replaced by Inferno Fire Alarm Reborn
Inferno Collection: Fire Alarm
Public Beta Version 4.5
The Fire Alarm resource adds both fire alarms, manual call-points/pull-stations, and fire control pannels into your server. By default, the resource comes with one location, the Mission Row police station, which contains a handfull of call-points, and a control-panel, however, the resource allows and encourages you to add more, though easy to use JSON files.
The call-points and control panel consist of non-networked objects, with each control panel having an openable NUI. From the NUI, the player has access to menu options; when the fire alarm for that building has been activated, the player has the ability to silence the sounders, and/or reset the alarm for the building.
- Location of manual call-points and control panels.
- Number of call-points per control pannel.
- Per-panel passcodes for each control-panel.
- The area within which the alarm can be heard once sounded.
- Fire/EMS Pager intergration, allowing you to page per-panel tones when an alarm is activated.
Development Showcase Video
Installation Video
Coming soon.
Download Link
[Details=Pictures]
[/Details]
Check out the Wiki for an installation guide, as well as to find out how to use the resource.
If you have any troubles, suggestions, feedback, etc, please check the Wiki and/or create a new issue on GitHub.
Thank you to our Alpha Testers, and their respective servers and players, for testing this resource:
- RNLAF_GAMING#0322
- LurkingSpirit #8338
- <<NL>>wolfblood1445#4764 Tom | DutchGamingsHD15#7193
- J. Hughesman #6922
- Ovist#9081
- FamalamJamalam#0001
- Beerasaurus - Rex#9371
- Trevor Cory#7451
The Inferno Collection Team
Team Members
Updates
Public Beta Version 4.5
Added:
- Fire/EMS Pager integration has arrived! Define which tones will be paged per alarm, in the
control-panels.json
file. If none are defined, default ones set in theclient.lua
will be used. - Control-panels can now have their own unique passcode; set in the
control-panels.json
file. If one is not defined, a default one set inserver.lua
will be used. - There is now an interaction animation when activating a call-point, and when using a control-panel.
Public Beta Version 4.46
Fixed an issue where the resource was requesting the objects from the server every single time a resource was started, instead of just one time, when the Fire Alarm resource was started. This issued caused intense server strain, resulting in Rage Crashes
, and texture issues on large servers (i.e. servers with hundreds of resources).