Any bullets hitting your (skull, face, neck, ear, jaw, etc), will completely kill your player.
Bullets hitting any part of you that isn’t your chest when wearing body armour, will no longer remove your body armour, it will remove from your health. However, if you are shot in the chest, it will of course remove from your body armour.
Performance
The resource doesn't exceed 0.01ms, since the v1.1.0 update.
Installation & Usage
Purchase the resource from tebex.
Wait until your receive the download in your email, or access it via your purchased assets in the keymaster
In your server.cfg add ensure ff_damages to it, so the resource starts.
Yes, we are using a thread, but the tick count is only running every tick, when you’re damaged until your damage is processed, which takes 1 second, 2 at most, on rare cases, and then goes back to 0.01ms. if you really want to use a game event feel free, but it doesn’t cause any significant CPU time or effect, therefore we don’t need to.
Of course, we could have used game events, but it wasn’t really necessary, we may change this in the future, but as of right now, there is reason to.
Changed the damaging system from the thread running every tick to using game events.
Thanks to @distritic for suggesting this.
Optimized and sped up the memory storing and processing, no longer show your armor removing before, restoring it, and removing that value from your health.
I’ve looked into the onesync syncing issue, I couldn’t seem to reproduce it, after implementing POSSIBLE fixes.
NOTE: Performance is now incredibly improved, resmon very rarely exceeds 0.01ms, when it does hit it.